Archive for June, 2005

The Hero’s Journey

Thursday, June 30th, 2005

Scott Miller (Apogee, 3D Realms) discusses the essay by Bob Gates: “Into the Woods: A Practical Guide to the Hero’s Journey”. The essay takes a look at a common formula for story in mythology, books, movies, and game design. There’s a terrific reader discussion about the merits of forumlas in games; both sides present some [...]

Farmer’s Hours

Thursday, June 30th, 2005

It’s amazing how much you can get done if you get up a couple of hours earlier than normal. I normally get up for my alter ego’s day job at around 7:00 am, take a shower, check my email, and head off to work by 7:45 am.
Well, this morning I awoke at 5:30 am [...]

Watch Your Logs

Thursday, June 30th, 2005

Don’t forget to regularly check your web server logs. This is how I discovered people were linking to me. Check your referral listings to see how people found your site — invaluable information. This stuff can help you optimize your site, see what search engines are finding you, what your most [...]

Getting More Readers

Thursday, June 30th, 2005

Ian Landsman, owner of the MicroISV UserScape and developer of HelpSpot has some nice words about this blog. Thanks Ian for the plug (actually two of them right in one day)!
Ian Jones, owner of IMiJ Software and developer of CaseDetective for FogBugz also mentions me on his blog.
Dimitris Giannitsaros (rapidsignal.com) who is [...]

Game Plan

Tuesday, June 28th, 2005

Before starting, I need a game plan. Every software project should have one, so I’m going to fight the urge to jump in and start coding and actually put a rough project plan together. I’m not concerned about a business plan at this point, but a high level plan of action for leading me through [...]

Designing Player Choices

Tuesday, June 28th, 2005

Psychochild has a new blog entry on how his team went about play balancing their Online RPG Meridian 59. It’s interesting to read about how a successful game developer constantly tweaks their game in order to keep it interesting for their players. He also presents some observations their team has made on how [...]

Steve Jobs’ Commencement Speech

Monday, June 27th, 2005

If you haven’t read this yet…
Stanford University Commencement Speech

How to Succeed Writing Mac Software

Saturday, June 25th, 2005

Wil Shipley of Delicious Monster and The Omni Group fame has posted some slides from his “How to Succeed Writing Mac Software” presentation given to students at this year’s Apple WWDC — a very inspiring set of slides with plenty of humor and some sound advice. I especially like the slide that compares the [...]

Why Have I Asked You All Here?

Wednesday, June 22nd, 2005

Well, I guess I should tell you why I’ve asked you all here. It’s quite simple really, one of us wants to write video games for the Apple MacIntosh… Mac OS X to be more specific.