<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Game Plan</title>
	<atom:link href="http://makemacgames.com/2005/06/28/game-plan/feed/" rel="self" type="application/rss+xml" />
	<link>http://makemacgames.com/2005/06/28/game-plan/</link>
	<description>The Adventure</description>
	<pubDate>Fri, 21 Nov 2008 09:58:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Jon Trainer</title>
		<link>http://makemacgames.com/2005/06/28/game-plan/#comment-41</link>
		<dc:creator>Jon Trainer</dc:creator>
		<pubDate>Thu, 18 Aug 2005 17:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/?p=5#comment-41</guid>
		<description>Brian,

Thanks for the tip.  I do have "The Indie Game Development Survival Guide" on my list of books to read.  It's probably the next one I'll tackle, though I'm in the middle of one right at the moment.

I follow Steve Pavlina's pretty regularly myself and I'm a big fan.  I've not forgotten marketing, it's just not on the project plan.  The project plan is really focusing on the development process.  In fact, this site itself is really the start of my marketing effort. 

Thanks again, Brian.</description>
		<content:encoded><![CDATA[<p>Brian,</p>
<p>Thanks for the tip.  I do have &#8220;The Indie Game Development Survival Guide&#8221; on my list of books to read.  It&#8217;s probably the next one I&#8217;ll tackle, though I&#8217;m in the middle of one right at the moment.</p>
<p>I follow Steve Pavlina&#8217;s pretty regularly myself and I&#8217;m a big fan.  I&#8217;ve not forgotten marketing, it&#8217;s just not on the project plan.  The project plan is really focusing on the development process.  In fact, this site itself is really the start of my marketing effort. </p>
<p>Thanks again, Brian.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Yamabe</title>
		<link>http://makemacgames.com/2005/06/28/game-plan/#comment-40</link>
		<dc:creator>Brian Yamabe</dc:creator>
		<pubDate>Thu, 18 Aug 2005 14:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/?p=5#comment-40</guid>
		<description>FYI, I just finished reading "The Indie Game Development Survival Guide".  It's a great book that covers most, if not all, aspects of microISV game development.

One part of your project plan that you don't show and I hope you haven't forgotten is the marketing.  From all the other microISV and small business blogs I've read (especially Steve Pavlina's), marketing will be the key to your success.

Good Luck,
Brian</description>
		<content:encoded><![CDATA[<p>FYI, I just finished reading &#8220;The Indie Game Development Survival Guide&#8221;.  It&#8217;s a great book that covers most, if not all, aspects of microISV game development.</p>
<p>One part of your project plan that you don&#8217;t show and I hope you haven&#8217;t forgotten is the marketing.  From all the other microISV and small business blogs I&#8217;ve read (especially Steve Pavlina&#8217;s), marketing will be the key to your success.</p>
<p>Good Luck,<br />
Brian</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Make Mac Games &#187; Blog Archive &#187; Distinctly Mac</title>
		<link>http://makemacgames.com/2005/06/28/game-plan/#comment-17</link>
		<dc:creator>Make Mac Games &#187; Blog Archive &#187; Distinctly Mac</dc:creator>
		<pubDate>Mon, 01 Aug 2005 15:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/?p=5#comment-17</guid>
		<description>[...] As I progress through my Game Plan for developing my first computer game, I&#8217;ve been keeping a journal of various game ideas. I recently reviewed what I had and noticed a trend: all were based on my past experience playing games. The listing included &#8220;cool features&#8221; from games on various platforms, but none of the ideas were distinctly Mac. They could all be implemented on other platorms or consoles. Not that this is necessarily bad, but the reason I want to make Mac games is because I like the Mac platform. I like to work inside the distinctly Mac environment. [...]</description>
		<content:encoded><![CDATA[<p>[...] As I progress through my Game Plan for developing my first computer game, I&#8217;ve been keeping a journal of various game ideas. I recently reviewed what I had and noticed a trend: all were based on my past experience playing games. The listing included &#8220;cool features&#8221; from games on various platforms, but none of the ideas were distinctly Mac. They could all be implemented on other platorms or consoles. Not that this is necessarily bad, but the reason I want to make Mac games is because I like the Mac platform. I like to work inside the distinctly Mac environment. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Make Mac Games  &#187; Blog Archive   &#187; Game Plan Update</title>
		<link>http://makemacgames.com/2005/06/28/game-plan/#comment-12</link>
		<dc:creator>Make Mac Games  &#187; Blog Archive   &#187; Game Plan Update</dc:creator>
		<pubDate>Tue, 05 Jul 2005 19:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/?p=5#comment-12</guid>
		<description>[...] mework 			 		 	 		 			Game Plan Update 	 			 					This weekend I worked on Section 1 of my Game Plan.  While seemingly not a huge step in the process, it is step one.  I certainly can&#8217; [...]</description>
		<content:encoded><![CDATA[<p>[...] mework 			 		 	 		 			Game Plan Update 	 			 					This weekend I worked on Section 1 of my Game Plan.  While seemingly not a huge step in the process, it is step one.  I certainly can&#8217; [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
