Archive for July, 2005

Chris Crawford Library

Thursday, July 28th, 2005

I recently found Chris Crawford’s web site. Crawford is famous for his game design books and the old computer game “Balance of Power”. I have not read his books yet, but his site does contain a ton of free articles and even a link to a free html version of his old book “The Art [...]

Randomized Game Design Ideas

Monday, July 25th, 2005

Are you working on a new game? Are you brainstorming for story ideas? Do you need a new unique name for your new game monster? What about some spells? Or even a new setting? Sometimes the hardest part about putting your game together is coming up with the world that your players are going to [...]

Shareware Authors Survery

Monday, July 25th, 2005

Shareup Survey Project has the results of a shareware authors survery they revecently conducted. There is some good information on what percentage of people use registration services and which service they use. There’s also results for ad budgets, affiliate programs, and country of origin. The most interesting to me were the last two questions, age [...]

Kyra Game Framework

Friday, July 22nd, 2005

I just found another game developer working on “alternative” platforms. Gianfranco Berardi is targeting Linux as well as Windows and has been writing about his learning the Kyra Game Framework. Kyra looks very interesting, unfortunately a port for Mac OS X doesn’t exist yet. This obviously doesn’t help me out very much, but it’s always [...]

More from Wil Shipley

Friday, July 22nd, 2005

Drunken Batman has a great interview on his Druken Blog with Wil Shipley and all things Delicious Monster. Wil is an interesting personality who has a great perspective on the software industry and is very willing to share his experiences gained by founding two incredibly successful software companies. Wil has also posted a followup to [...]

Write a Basic Game Engine

Friday, July 22nd, 2005

Joost Ronkes Agerbeek has started a series on Writing a Basic Game Engine on his blog. In his first post he walks us through writing a game loop and gives us an initial template for his GameEngine class in C++. He even includes a nice diagram, good stuff! Now… if only someone would post a [...]

Battlestar Galactica, Season 2

Friday, July 15th, 2005

Season two starts tonight — I can’t wait! Damn, I’m such a geek.

Cocoa Radio

Friday, July 15th, 2005

Podcasts have burst on to the scene and up until now I had not even tried one. With the update to iTunes, making it completely brain dead to subscribe to them and sync them with my iPod, I thought I would go hunting for something to try out. CocoaRadio brings the life of Cocoa developers [...]

Cocoa Style

Wednesday, July 13th, 2005

Wil Shipley has posted his first code review of a reader’s submitted Objective-C code sample. He has some very interesting comments on code style and best practices. Some of his comments spark a heated and informative discussion on valid class initialization and use of autorelease on accessor methods. Being new to both Cocoa and Objective-C, [...]

Lobotomy

Tuesday, July 12th, 2005

One of the worst things for productivity is monotony. Every time I hear that word I think of the old Ramones songs, “Teenage Labotomy” and “I Wanna Be Sedated”. Sitting in an office at a desk or in a cube, will destroy anyone’s creativity, ambition, and productivity. This week my wife and I flew out [...]