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	<title>Comments on: Apple : Game Building Tools</title>
	<atom:link href="http://makemacgames.com/2005/08/27/apple-game-building-tools/feed/" rel="self" type="application/rss+xml" />
	<link>http://makemacgames.com/2005/08/27/apple-game-building-tools/</link>
	<description>The Adventure</description>
	<pubDate>Fri, 21 Nov 2008 09:38:52 +0000</pubDate>
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		<title>By: Jon Trainer</title>
		<link>http://makemacgames.com/2005/08/27/apple-game-building-tools/#comment-58</link>
		<dc:creator>Jon Trainer</dc:creator>
		<pubDate>Sun, 28 Aug 2005 13:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/?p=58#comment-58</guid>
		<description>Thanks for stopping by and commenting Keli.  Unity does indeed sound like a great product.  I'll have to try out the demo.

&lt;blockquote&gt;You just put your artwork in the project folder and Unity picks it up. No weird exporters, just save the textures as unflattened Photoshop files and Unity takes care of any conversions&lt;/blockquote&gt;

That makes things easy. Sounds like it would save a ton of time.</description>
		<content:encoded><![CDATA[<p>Thanks for stopping by and commenting Keli.  Unity does indeed sound like a great product.  I&#8217;ll have to try out the demo.</p>
<blockquote><p>You just put your artwork in the project folder and Unity picks it up. No weird exporters, just save the textures as unflattened Photoshop files and Unity takes care of any conversions</p></blockquote>
<p>That makes things easy. Sounds like it would save a ton of time.</p>
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		<title>By: Keli Hlodversson</title>
		<link>http://makemacgames.com/2005/08/27/apple-game-building-tools/#comment-54</link>
		<dc:creator>Keli Hlodversson</dc:creator>
		<pubDate>Sun, 28 Aug 2005 12:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/?p=58#comment-54</guid>
		<description>Of course it's tempting. Using a ready made engine is like adding an entire team of programmers to your development team. It frees you to focus on what's really important for a game -- The game play. ... Or as the Joachim Ante, the CTO at OTEE  (the guys behind Unity) says: "We take the pain, so you don't have too."

... btw. I work for OTEE, so of course would everyone to try out Unity. It has great workflow. You just put your artwork in the project folder and Unity picks it up. No weird exporters, just save the textures as unflattened Photoshop files and Unity takes care of any conversions. Set up the scene, write a few scripts and hit play. It's as easy as that.</description>
		<content:encoded><![CDATA[<p>Of course it&#8217;s tempting. Using a ready made engine is like adding an entire team of programmers to your development team. It frees you to focus on what&#8217;s really important for a game &#8212; The game play. &#8230; Or as the Joachim Ante, the CTO at OTEE  (the guys behind Unity) says: &#8220;We take the pain, so you don&#8217;t have too.&#8221;</p>
<p>&#8230; btw. I work for OTEE, so of course would everyone to try out Unity. It has great workflow. You just put your artwork in the project folder and Unity picks it up. No weird exporters, just save the textures as unflattened Photoshop files and Unity takes care of any conversions. Set up the scene, write a few scripts and hit play. It&#8217;s as easy as that.</p>
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