Archive for September, 2005
Thursday, September 22nd, 2005
Do you have $10 and the desire to quickly get up to speed on game programming and Apple’s Cocoa framework? I did.
I recently finished a book on Objective-C and Cocoa programming that gave me a pretty good introduction and base for developing applications on the Mac. Though the book was helpful, I still [...]
Posted in Book Reviews, Cocoa & Objective-C, Game Programming | Comments Off
Wednesday, September 21st, 2005
After more than two months running my backup system, it’s time to reevaluate the results.
I’ve been running Dantz Retrospect to backup all my files to one external firewire 250GB dual drive RAID. Up to this past week, everything seemed to be going smoothly.
Last Friday, Retrospect reported an error: “Disk Volume Full”. How can [...]
Posted in Mac OS X | Comments Off
Tuesday, September 20th, 2005
As I stated in yesterday’s article, Learning Cocoa, I’m struggling with the syntax of Objective-C. It’s not that I don’t understand it, it’s just completely different looking than C-derived syntax like Java, C++, C#, and php (the languages I use in “real-life”).
To add to the problem, I’m struggling with style. What I mean [...]
Posted in Cocoa & Objective-C, Game Programming | Comments Off
Monday, September 19th, 2005
I’ve been spending a considerable amount of time trying to learn Objective-C and especially Cocoa.
After some searching around, I found tons of references to Cocoa Programming for Mac OS X by Aaron Hillegass. It’s a good tool for learning how to build applications with Apple’s development tools and frameworks, though it is missing some [...]
Posted in Cocoa & Objective-C, Game Programming | Comments Off
Thursday, September 15th, 2005
I’ve been hunting down articles covering game engine design that last few days. Primarily, to find out what tools and approaches these game developers have used successfully.
Eventually, I found this article on the development and design of the game engine behind the Mac game Deimios Rising. There are some really great ideas and [...]
Posted in Game Design, Game Programming | Comments Off
Tuesday, September 13th, 2005
Are you looking for a way to setup a registration system for your shareware software?
There are several commercial products out there, but Aquatic has released a free (donations accepted) open-source framework: AquaticPrime. It supports both Cocoa and Carbon integration and also includes a php-based library for use on your online e-commerce shopping cart system.
AquaticPrime [...]
Posted in Apple, Cocoa & Objective-C, Game Programming, Mac OS X, Micro ISV | Comments Off
Tuesday, September 13th, 2005
I forget how fast the world moves these days. So much can happen in only a few days.
I remember as a kid, I could waste away an entire summer vacation without the sense that I missed a thing. When I returned to school the next fall, life continued just as it left off [...]
Posted in Apple, General | Comments Off
Sunday, September 11th, 2005
Inside Mac Games has published an interview with ProRattaFactor, the developers of a new Mac game called The Adventures of El Ballo, soon to be released by Ambrosia. I was aware of the project before, but not in any detail. It seems like a fascinating game with a unique story.
What really got [...]
Posted in Game Design, Game Programming, Inspiration, Project Management | 2 Comments »
Friday, September 9th, 2005
I’ve updated my directory of game programming links with some new sites and a new section for tutorials.
Posted in Game Design, General | Comments Off
Tuesday, September 6th, 2005
I’ve been working on the design of my first game for some time now, slowly ticking away tasks on my project plan.
The goal of the game design was to outline a simple game that would also be realistic to complete by the end of this year.
Several revisions into the draft of my design [...]
Posted in Game Design, Project Management | 2 Comments »