Archive for September, 2005

How to Succeed as an Indie Game Developer

Tuesday, September 6th, 2005

Joe Indie has a bullet point list of what to do in order to succeed and survive as an indie game developer.
The points that jumped out at me, were the first two:

Run your business like an indie, not a retail publisher
Choose your projects like an indie, not a retail publisher.

It surprises me how many indie [...]

Disaster Relief

Tuesday, September 6th, 2005

Don’t forget to donate what you can to both the Red Cross and The Humane Society. They both desperately need all the help they can get.

Idea Generation

Friday, September 2nd, 2005

Kevin Dangoor points us towards Martin Leith’s collection of Idea Generation Methods. These methods are general and intended for business ideas and not game design oriented, but there’s no reason why they couldn’t be applied to game design. Afterall, building games is a business.

Escapist Article Brings Heated Debate

Thursday, September 1st, 2005

There’s a heated discussion on the IndieGamer Forum about the recent The Escapist Article. It’s great to get comments from some of the actual developers mentioned in the article.
[Update]
Boy this article really is stirring up the pot. Joe Indie has written about The Coming Indie Bust.