I’ve been thinking all day about ideas for the OMG Contest. It seems with the very short time requirements for the contest, I’m pretty limited in what I can do. Maybe, this is a good thing.
I started out with a blank piece of notebook paper and simply jotted down requirement ideas that might help limit the scope of a game that could be completed within the time frame on a very small to zero budget.
This is the list I came up with:
- Game must occur in one location, room, or level
- The content requirements need to be absolutely minimal: procedural graphics
- No time for complex A.I.
- Simple game controls (no joysticks, game pads, etc)
- No OpenGL
- Simple game play
- Fast Paced
- Randomly generated levels and enemies
If I keep to this list of requirements, it may just be possible to do this. Of course, now I need an idea that fits this list.
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One response to “OMG Contest Ideas”
[…] Aside from needing an idea, there were a few hurdles to tackle. Not only was this my first game project in almost fifteen years, it was also to be my first Mac project, written in Objective-C and Cocoa. I was also aware that most games for the platform are written in OpenGL because of the sub-optimal performance of CoreGraphics and Quartz Extreme. Though I have been a professional software developer for twelve years, I felt that learning OpenGL in addition to Cocoa was too much to tackle in such a short time frame. So I had to make do with what Apple’s API would provide. […]