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	<title>Comments on: OMG Contest Ideas</title>
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	<description>The Adventure</description>
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		<title>By: Make Mac Games &#187; Blog Archive &#187; Bullfrog: A Postmortem</title>
		<link>http://makemacgames.com/2005/10/20/omg-contest-ideas/comment-page-1/#comment-181</link>
		<dc:creator>Make Mac Games &#187; Blog Archive &#187; Bullfrog: A Postmortem</dc:creator>
		<pubDate>Wed, 25 Jan 2006 04:38:14 +0000</pubDate>
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		<description>[...] Aside from needing an idea, there were a few hurdles to tackle. Not only was this my first game project in almost fifteen years, it was also to be my first Mac project, written in Objective-C and Cocoa. I was also aware that most games for the platform are written in OpenGL because of the sub-optimal performance of CoreGraphics and Quartz Extreme. Though I have been a professional software developer for twelve years, I felt that learning OpenGL in addition to Cocoa was too much to tackle in such a short time frame. So I had to make do with what Apple&#8217;s API would provide. [...]</description>
		<content:encoded><![CDATA[<p>[...] Aside from needing an idea, there were a few hurdles to tackle. Not only was this my first game project in almost fifteen years, it was also to be my first Mac project, written in Objective-C and Cocoa. I was also aware that most games for the platform are written in OpenGL because of the sub-optimal performance of CoreGraphics and Quartz Extreme. Though I have been a professional software developer for twelve years, I felt that learning OpenGL in addition to Cocoa was too much to tackle in such a short time frame. So I had to make do with what Apple&#8217;s API would provide. [...]</p>
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