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	<title>Comments on: Time-based Animation</title>
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	<link>http://makemacgames.com/2005/10/26/time-based-animation/</link>
	<description>The Adventure</description>
	<pubDate>Fri, 21 Nov 2008 09:03:43 +0000</pubDate>
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		<title>By: Jon Trainer</title>
		<link>http://makemacgames.com/2005/10/26/time-based-animation/#comment-93</link>
		<dc:creator>Jon Trainer</dc:creator>
		<pubDate>Thu, 27 Oct 2005 13:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/?p=89#comment-93</guid>
		<description>Thanks Rob, I may take you up on that offer.  I'll let you know when I'm ready for my first round of testing.  Hopefully, it'll be sooner than later.</description>
		<content:encoded><![CDATA[<p>Thanks Rob, I may take you up on that offer.  I&#8217;ll let you know when I&#8217;m ready for my first round of testing.  Hopefully, it&#8217;ll be sooner than later.</p>
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		<title>By: Rob Drimmie</title>
		<link>http://makemacgames.com/2005/10/26/time-based-animation/#comment-92</link>
		<dc:creator>Rob Drimmie</dc:creator>
		<pubDate>Thu, 27 Oct 2005 13:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/?p=89#comment-92</guid>
		<description>Jon, I use a 600MHz iBook with 512MB of RAM.  If you ever want to get some results from a rapidly aging system, you now have my email address.  I'd love to help you with any benchmarking you might want to do, etc.</description>
		<content:encoded><![CDATA[<p>Jon, I use a 600MHz iBook with 512MB of RAM.  If you ever want to get some results from a rapidly aging system, you now have my email address.  I&#8217;d love to help you with any benchmarking you might want to do, etc.</p>
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		<title>By: Jon Trainer</title>
		<link>http://makemacgames.com/2005/10/26/time-based-animation/#comment-91</link>
		<dc:creator>Jon Trainer</dc:creator>
		<pubDate>Wed, 26 Oct 2005 22:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/?p=89#comment-91</guid>
		<description>I'm using floating points for positioning.  The &lt;code&gt;NSPoint&lt;/code&gt; object in Cocoa tracks (x,y) coordinates as &lt;code&gt;float&lt;/code&gt; data types.</description>
		<content:encoded><![CDATA[<p>I&#8217;m using floating points for positioning.  The <code>NSPoint</code> object in Cocoa tracks (x,y) coordinates as <code>float</code> data types.</p>
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		<title>By: GBGames</title>
		<link>http://makemacgames.com/2005/10/26/time-based-animation/#comment-90</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Wed, 26 Oct 2005 21:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/?p=89#comment-90</guid>
		<description>I think I need to work on my similar code.  The sprite library I use works with integer positions, but I need to calculate the the movement in double values for the precision.  Otherwise, the objects would be stuck in one spot due to the loss in precision.

The problem is that I notice the movement jerks every so often, and I think it is because it adds or subtracts an extra pixel every so often.  I could be wrong.  Are you using floating points for your positioning and movement as well?</description>
		<content:encoded><![CDATA[<p>I think I need to work on my similar code.  The sprite library I use works with integer positions, but I need to calculate the the movement in double values for the precision.  Otherwise, the objects would be stuck in one spot due to the loss in precision.</p>
<p>The problem is that I notice the movement jerks every so often, and I think it is because it adds or subtracts an extra pixel every so often.  I could be wrong.  Are you using floating points for your positioning and movement as well?</p>
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