Archive for November, 2005

Bullfrog Alpha v0.60 Released

Wednesday, November 9th, 2005

A new version of Bullfrog is now available with tons of enhancements. Though a majority of the work went into the refactoring of the cocoa and objective-c code.
These were important changes that allow for adding new bugs in future versions. It also allows me to move away from procedurally built levels to designed levels [...]

The Dangers of Positive Feedback

Wednesday, November 9th, 2005

William Willing over at Casual Game Design has posted an interesting article on The dangers of positive feedback.

Positive feedback in games occurs when winners are rewarded and losers are punished. Being in the lead makes it easy to stay in the lead, being good makes it easier to become better. And those who follow have [...]

Advertising in Games

Tuesday, November 8th, 2005

Wired has a write up on the subject.

On Monday, online game provider Shockwave.com will begin offering advertisers a way to insert ads within the games themselves. While it’s believed to be the first such invasion in web-based games, it’s only one of a growing number of venues advertisers are using to reach its shifting and [...]

Original Mac Games Contest Heating Up

Monday, November 7th, 2005

I just took a look at the progress the other cup contenders are reporting. Wow! Are there some cool games being developed. Competition is heating up and everyone wins.
If you aren’t following along, check out this forum on iDevGames. Give people feedback, support mac game development.

Blogging About Mac Programming

Saturday, November 5th, 2005

Carlos Camacho, owner and editor of the Mac game developers’ site iDevGames and application developer’s site iDevApps, has posted a nice bit on blogging about Mac programming. He points out two great blogs on general mac programming I have not seen before and gives Make Mac Games a nice little plug.
He also requests that [...]

Game Icon and Artwork - Part 2

Friday, November 4th, 2005

This morning, Jordan Langille delivered his sketch for the Bullfrog application icon. He was able to create what I had in mind on his first try. Now, he’s working on turning the sketch into an actual application icon.

I set Jordan to work on the application icon first, because I felt having the icon to display [...]

Bullfrog Alpha v0.56

Friday, November 4th, 2005

After some really good feedback on the initial alpha release, I’ve made some minor changes that should improve game play quite a bit.
The main complaints:

bugs are too hard to hit
tongue recharges to slowly
frog’s movement is too [fast, jerky, jittery], i.e. low frame rates

Release Notes:

doubled the size of all the bugs so they are easier to [...]

Playable Build of Bullfrog

Thursday, November 3rd, 2005

I have an early playable build of Bullfrog now available for download.
Keep a few things in mind:

There’s still some missing functionality
Graphics are all temporary “developer’s” artwork.
Has only been tested on Mac OS X 10.4.2 and 10.4.3
Has not been performance tuned yet, but runs great on a Dual 2GHz G5 and okay on a 800Mhz Titanium [...]

Game Icon and Artwork

Thursday, November 3rd, 2005

The game is nearing the point where I’m ready to begin incorporating professionally designed artwork.
For this I’ve hired Jordan Langille of BuyIcons.com. Jordan comes highly recommended by Ian Jones.
I’ll be sure to keep you updated on our progress.

Company Logo Design

Thursday, November 3rd, 2005

My company logo design project has started. If interested, you can follow along on my company blog.