Archive for December, 2005
Thursday, December 29th, 2005
What’s involved in building a casual game these days? There is a lot more to making a casual game than most people realize. I learned this first hand recently, as I participated in the 2005 OMG Cup these past two months. I always believed casual games were simple and quick to develop. Compared to the [...]
Posted in Game Design, Game Graphics | 4 Comments »
Wednesday, December 28th, 2005
Over the Edge has released their Mac game development tool Unity 1.2. Some of the cool new features include: Ragdoll Physics Wizard 1st Person Controller Render Textures on Materials Full Screen Graphics Effects
Posted in Development Tools | Comments Off
Friday, December 23rd, 2005
Robert Blum shares a few links he’s found useful in tracking the hype and success of computer games.
Posted in Game Industry | Comments Off
Wednesday, December 21st, 2005
Bullfrog was briefly mentioned on the french website Jeux Mac For those of us that are French impaired, here is a snippet from the google translation of the article: Whereas OriginalMacgames Contest is about to close its doors in order to return its verdict, there it is still possible to go to download the registered [...]
Posted in Bullfrog, OMG Cup | 1 Comment »
Monday, December 19th, 2005
iDevGames has announced the results of the public voting round for the Original Mac Games Cup 2005. Congratulations to the finalists: Escort Wing (William Hogben, Stephen Johnson) 8.72 Nball (Matteo Guarnieri) 8.28 MacBornes (Alexandre Colucci) 8.27 Tracktor Beam (Will Thimbleby) 7.88 Pawns (Matt Diamond) 7.86 Pakimono (Joachim Ante, Aras Pranckevicius, Raimund Schumach) 7.81
Posted in OMG Cup | 1 Comment »
Friday, December 16th, 2005
GBGames has an interesting discussion going on about the importance of prototypes and design documents in game design, specifically casual games in direct reference to the Gamasutra article with James Gwetzman of Popcap Games. It seems that Popcap has an “extremely prototype heavy” development process. Some of GB’s reader comments focus on this importance of [...]
Posted in Game Design, Game Programming, Project Management | 4 Comments »
Wednesday, December 14th, 2005
Brian Green has posted a nice bit of BSD licensed C++ code for handling random events in computer games in response to Terro Nova’s comments on the subject.
Posted in Game Design, Game Programming | Comments Off
Wednesday, December 14th, 2005
If you haven’t already checked out entries in the 2005 Original Mac Games Cup, you only have two days left before the public voting phase closes. On December 15, 2005 the contest will move into the second round where the top entries will face the official judges. 36 free Mac games are waiting to be [...]
Posted in Bullfrog, OMG Cup | Comments Off
Saturday, December 10th, 2005
Memory management in Cocoa & Objective-C tends to be confusing at times, especially when trapping and handling errors. Chris Hanson has written a nice article describing the basics of memory managment and error handling with @try, @catch, and @finally code blocks. Related Links: Cocoa Memory Management & Exceptions Memory Management Rules [Apple Developer Connection]
Posted in Cocoa & Objective-C | Comments Off
Friday, December 2nd, 2005
In Part 3 of this series on the artwork behind Bullfrog, I revealed the revisions leading up to the final version of the Bullfrog application icon. For Part 4 of the series, I originally planned to begin taking you through step by step as I worked with my artist, Jordan Langille to specify and refine [...]
Posted in Bullfrog, Game Design, Game Graphics, OMG Cup | 3 Comments »