Game Random Events
Brian Green has posted a nice bit of BSD licensed C++ code for handling random events in computer games in response to Terro Nova’s comments on the subject.
Brian Green has posted a nice bit of BSD licensed C++ code for handling random events in computer games in response to Terro Nova’s comments on the subject.
This entry was posted on Wednesday, December 14th, 2005 at 12:57 pm and is filed under Game Design, Game Programming. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.
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Hi, I'm Jon Trainer -- owner and lead developer for Outer Level.
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