Archive for March, 2006

GBGames On Object-Oriented Game Design

Tuesday, March 28th, 2006

GBGames has a nice introduction to object oriented design for game development.
GB does a nice job of summarizing some basic concepts that can be incredibly powerful for simplifying your object model as well as future-proofing your design.
I’ve used these techniques extensively for application development in my day job as a C# developer. [...]

Help Wanted: Intel Mac Volunteer for Testing Universal Binary

Sunday, March 19th, 2006

All coding for the next Bullfrog release is done. I’ve been testing it on my two PPC machines. My primary development box, a Dual 2.0GHz G5 PowerMac and an 800MHz G4 Titanium PowerBook.
What I need is someone with an Intel Mac to help make sure the Universal Binary build works on their [...]

MacWorld: Suppport Original Mac Game Developers

Saturday, March 11th, 2006

Peter Cohen of MacWorld Magazine writes in his The Game Room column: Support original Mac game developers.
It’s nice to see MacWorld push this point of view. I hope it helps.

Top Indie Game Developer Blogs

Friday, March 10th, 2006

For the past year or so I’ve been organically growing my RSS feed collection with a focus towards what other indie game developers have to say. My collection has grown to a pretty good size including game industry veterans and stalwarts to first-time designers and rookies.
There is a lot to read, and many [...]

Jeff Vogel on the View From the Bottom

Saturday, March 4th, 2006

Spiderweb Software’s Jeff Vogel (Avernum, Geneforge) describes his
View From the Bottom of the game industry over on RPG Vault. Or what Joe Indie calls the “anti-Pavlina” view of game development.

What is the moral of this? The game industry is a highly competitive, scary place. It’s not hopeless, but it’s a tough road. And that’s [...]