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	<title>Comments on: Jeff Vogel: View From the Bottom #3</title>
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	<link>http://makemacgames.com/2006/04/18/jeff-vogel-view-from-the-bottom-3/</link>
	<description>The Adventure</description>
	<pubDate>Fri, 21 Nov 2008 10:35:16 +0000</pubDate>
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		<title>By: Jon Trainer</title>
		<link>http://makemacgames.com/2006/04/18/jeff-vogel-view-from-the-bottom-3/#comment-236</link>
		<dc:creator>Jon Trainer</dc:creator>
		<pubDate>Mon, 24 Apr 2006 22:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/2006/04/18/jeff-vogel-view-from-the-bottom-3/#comment-236</guid>
		<description>Interesting, I didn't think of it that way.</description>
		<content:encoded><![CDATA[<p>Interesting, I didn&#8217;t think of it that way.</p>
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		<title>By: GBGames</title>
		<link>http://makemacgames.com/2006/04/18/jeff-vogel-view-from-the-bottom-3/#comment-235</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Mon, 24 Apr 2006 13:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/2006/04/18/jeff-vogel-view-from-the-bottom-3/#comment-235</guid>
		<description>That's a good call.  I guess I'm just used to reading negative viewpoints in a positive way, such as "Well, I didn't sell as much lemonade as I expected, but I believe it was due to my failings in X, Y, and Z" rather than "Well, I didn't sell as much lemonade as I expected because customers don't care about lemonade and so I decided to sell beer since that's what always sells and I need to feed my family."</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good call.  I guess I&#8217;m just used to reading negative viewpoints in a positive way, such as &#8220;Well, I didn&#8217;t sell as much lemonade as I expected, but I believe it was due to my failings in X, Y, and Z&#8221; rather than &#8220;Well, I didn&#8217;t sell as much lemonade as I expected because customers don&#8217;t care about lemonade and so I decided to sell beer since that&#8217;s what always sells and I need to feed my family.&#8221;</p>
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		<title>By: Jon Trainer</title>
		<link>http://makemacgames.com/2006/04/18/jeff-vogel-view-from-the-bottom-3/#comment-234</link>
		<dc:creator>Jon Trainer</dc:creator>
		<pubDate>Fri, 21 Apr 2006 16:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/2006/04/18/jeff-vogel-view-from-the-bottom-3/#comment-234</guid>
		<description>I agree he is a "bit" negative.  But, I like reading his point of view.  I don't think it's healthy to just read the rosy positive stuff, otherwise you cant take advantage of learning from other people's negative experiences.</description>
		<content:encoded><![CDATA[<p>I agree he is a &#8220;bit&#8221; negative.  But, I like reading his point of view.  I don&#8217;t think it&#8217;s healthy to just read the rosy positive stuff, otherwise you cant take advantage of learning from other people&#8217;s negative experiences.</p>
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		<title>By: GBGames</title>
		<link>http://makemacgames.com/2006/04/18/jeff-vogel-view-from-the-bottom-3/#comment-233</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Fri, 21 Apr 2006 13:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://makemacgames.com/2006/04/18/jeff-vogel-view-from-the-bottom-3/#comment-233</guid>
		<description>I don't like how negative he is about indies and their potential.  I believe the only thing I can do is prove him wrong.  B-)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t like how negative he is about indies and their potential.  I believe the only thing I can do is prove him wrong.  B-)</p>
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