Archive for May, 2006

Marketing Plan for Indie Games

Monday, May 22nd, 2006

Gamasutra has a new article outlining a basic plan for marketing indie games. The plan is short and simple in presentation and uses Poly Count Productions‘ new indie game, Edoiki, to walk the reader through all the steps involved.
The author, Juuso Hietalahti (Poly Count Productions, GameProducer.net) makes a great point in his first step:
1. [...]

Tuncer Dennis: Bungie, Marathon, & Indie Game Developers

Sunday, May 21st, 2006

Tuncer Dennis (Inside Mac Games, Mac Game Store, Mac Game Files) has a post on his blog about the days when he used to work with the game studio, Bungie.
He includes a nice little video on the days right before the launch of their game Marathon. Though Tuncer is no Spielberg, it’s interesting to [...]

Free Sprite Editor

Saturday, May 13th, 2006

Just found this nice little free sprite editor for Mac OS X called Pixen.

Pixen features layers, smart palettes, and animation among other things. It is still in Beta as the time of this writing, but feels pretty solid.

Are Video Games Art? Do Games Make Good Movies?

Wednesday, May 3rd, 2006

GBGames has some commentary on Chicago Sun-Times, Roger Ebert’s review of the movie, “Silent Hill” and statements that games are not art.
I have not seen nor played “Silent Hill”, but I have seen and played “Doom” and watched “Resident Evil” (which I quite liked).
I find Ebert’s comments quite silly, actually. Games don’t make great [...]

The Indie Developer’s Guide To Selling Games

Tuesday, May 2nd, 2006

A new book has just been published that hopes to help indie game developers in the area of business that most of us struggle with. Besides the actual game design and development, marketing is the most important aspect of reaching success as an indie game developer.
No matter how good your game is, if no [...]