Archive for June, 2006

Happy Birthday

Thursday, June 22nd, 2006

It’s been exactly one year since my very first post on this blog.
I’ve accomplished a ton since then.
I have learned Objective-C and some Cocoa. I have dabbled with The Allegro Game Framework but ultimately chose something else. I committed to competing in the 2005 Original Mac Games Cup which directly lead [...]

21 Days Game Development Contest

Saturday, June 10th, 2006

iDevGames.com has announced their next game development contest:
“21-Days Later: Carlosvision”

Carlosvision - The Concept
Since 1998, the Editor-in-Chief of iDevGames, Carlos Camacho, has been tirelessly promoting gaming on the Macintosh platform, as well through building a strong community of indie Mac game developers. He now invites the community to show appreciation for these efforts by re-creating [...]

Apple Article: Mac Game Engines

Thursday, June 8th, 2006

The Apple Developer Connection has posted a new article summarizing four popular third-party game engines and using them for Mac game development.
The article covers the following four game engines:

Torque Game Engine
Torque Game Builder
Unity Game Engine
PTK Game Engine

The article is a nice overview of the covered game engines, but I was a bit disappointed that it [...]