Archive for July, 2006

Aspyr Announces: The Gamerhood

Monday, July 31st, 2006

via today’s Aspyr Games Newsletter (July 31, 2006):

The Gamerhood(TM), coming soon, will allow Mac users to download casual
games and video games.
Earlier this month we announced the development of a new game application,
The Gamerhood(TM), that will allow a user to purchase and download a game
directly to their Macintosh using a standard Internet connection. A [...]

SDL and OpenGL Tutorial for Mac OS X

Saturday, July 22nd, 2006

I found a nice tutorial on developing games with SDL and OpenGL on Mac OSX with Xcode by Mark Szymczyk.
Mark covers setting up SDL in Xcode, initializing OpenGL, and SDL event loops. He also provides the source code.
via: idevgames.com

Mac Shareware Distribution

Sunday, July 9th, 2006

MacWorld’s Peter Cohen writes about commercial games taking up the shareware distribution model in his The Game Room column:
Shareware isn’t exactly a new idea. But the distribution model for shareware is being adapted by commercial game publishers for a new breed of commercial game that’s starting to impact how Mac games are sold.

Cohen mentions that [...]

Game Development Blog

Monday, July 3rd, 2006

Chuck Arellano has some nice words to say about my Happy Birthday post.
It turns out that I’ve managed to help inspire him a bit to move forward with his own game development projects with a bit more energy.
To me it appears that he’s well on his way with some published source [...]