Archive for August, 2006

Spymac Review of Bullfrog

Thursday, August 24th, 2006

Kristie Masuda from Spymac published a nice little review of Bullfrog last Friday.
More Info on Outer Level Blog

More on Multithreading in OpenGL

Wednesday, August 16th, 2006

Yesterday, I mentioned the possibility of a multithreaded version of OpenGL coming to Mac OS X.
Today, Macworld has an article revealing much more detailed information. Sounds like there could be some interesting results when this technology becomes the mainstream.

Apple Hot Pick: Bullfrog

Wednesday, August 16th, 2006

Apple has just listed my game, Bullfrog, as a Hot Pick and Featured Download.
More Details over on the company blog: Apple Hot Pick: Bullfrog

Multi-Threaded OpenGL?

Tuesday, August 15th, 2006

Tuncer Denis of InsideMacGames.com has an interesting post on his blog speculating that Apple is readying an update to OpenGL that will bring up to a reportedly 2x performance boost.

One person told me they saw a very popular MMORPG DOUBLE in frame rates in one particular scene because of multi-threaded OpenGL. We’re talking from 60 [...]

Bullfrog Listed on MacGameFiles.com

Tuesday, August 15th, 2006

Finally, I’ve gotten around to actually submitting Bullfrog to some of the download sites.
The first site I’ve submitted to is MacGameFiles.com.
I’ve decided to spread the submissions out a bit to both make sure my server can handle the additional load and to get a feel as to which sites bring the most traffic.
I’ll [...]

Windows Games on Intel Macs

Thursday, August 3rd, 2006

MacNN.com reports:
TransGaming today released the “Cider” portability engine for Intel-based Macs, offering game developers and publishers the ability to deploy Windows-based games on new Macs quickly and easily, without the need for traditional arduous porting.
This sounds interesting, but “Cider” uses a Windows compatibility library to allow this to work. I wonder what the performance [...]