Archive for the 'Apple' Category
Wednesday, August 16th, 2006
Yesterday, I mentioned the possibility of a multithreaded version of OpenGL coming to Mac OS X.
Today, Macworld has an article revealing much more detailed information. Sounds like there could be some interesting results when this technology becomes the mainstream.
Posted in Apple, Game Programming, Mac OS X, OpenGL | Comments Off
Wednesday, August 16th, 2006
Apple has just listed my game, Bullfrog, as a Hot Pick and Featured Download.
More Details over on the company blog: Apple Hot Pick: Bullfrog
Posted in Apple, Bullfrog, Game Design, Game Programming, Inspiration, Micro ISV, Project Management | 2 Comments »
Tuesday, August 15th, 2006
Tuncer Denis of InsideMacGames.com has an interesting post on his blog speculating that Apple is readying an update to OpenGL that will bring up to a reportedly 2x performance boost.
One person told me they saw a very popular MMORPG DOUBLE in frame rates in one particular scene because of multi-threaded OpenGL. We’re talking from 60 [...]
Posted in Apple, Game Programming, Mac OS X, OpenGL | 1 Comment »
Thursday, June 8th, 2006
The Apple Developer Connection has posted a new article summarizing four popular third-party game engines and using them for Mac game development.
The article covers the following four game engines:
Torque Game Engine
Torque Game Builder
Unity Game Engine
PTK Game Engine
The article is a nice overview of the covered game engines, but I was a bit disappointed that it [...]
Posted in Apple, Development Tools, Game Design, Game Programming | Comments Off
Wednesday, January 11th, 2006
MacBook Pro!
Amazon just notified me that my copy of Civilization III - Complete is on the way!
Stubbs the Zombie Demo has been released
Call of Duty 2.0 for the Mac has been announced.
Posted in Apple, Game Industry, General | Comments Off
Tuesday, September 13th, 2005
Are you looking for a way to setup a registration system for your shareware software?
There are several commercial products out there, but Aquatic has released a free (donations accepted) open-source framework: AquaticPrime. It supports both Cocoa and Carbon integration and also includes a php-based library for use on your online e-commerce shopping cart system.
AquaticPrime [...]
Posted in Apple, Cocoa & Objective-C, Game Programming, Mac OS X, Micro ISV | Comments Off
Tuesday, September 13th, 2005
I forget how fast the world moves these days. So much can happen in only a few days.
I remember as a kid, I could waste away an entire summer vacation without the sense that I missed a thing. When I returned to school the next fall, life continued just as it left off [...]
Posted in Apple, General | Comments Off
Saturday, August 27th, 2005
Apple has published a writeup on game engines and tools for the Mac platform.
I’ve been thinking about trying some of these out, namely Torque, Unity and PTK, but just haven’t gotten around to dedicating the time. Maybe, I should make the time; these engines look pretty powerful. The temptaion to jump [...]
Posted in Apple, Game Design | 2 Comments »
Tuesday, August 2nd, 2005
Apple finally gives up on the idea that we only need a one button mouse. Of course, they can’t just give us two or more buttons, they give us none! Leave it to Apple to one-up everyone else. Even when they admit they were wrong.
The coolest thing is not the [...]
Posted in Apple, Mac OS X | Comments Off