Archive for the 'Book Reviews' Category

The Indie Developer’s Guide To Selling Games

Tuesday, May 2nd, 2006

A new book has just been published that hopes to help indie game developers in the area of business that most of us struggle with. Besides the actual game design and development, marketing is the most important aspect of reaching success as an indie game developer.
No matter how good your game is, if no [...]

Cocoa Game Programming Workshop

Thursday, September 22nd, 2005

Do you have $10 and the desire to quickly get up to speed on game programming and Apple’s Cocoa framework? I did.
I recently finished a book on Objective-C and Cocoa programming that gave me a pretty good introduction and base for developing applications on the Mac. Though the book was helpful, I still [...]

Book Review: Game Programming All In One, 2nd Edition

Saturday, August 20th, 2005

Game Programming All In One, 2nd Edition — by Jonathan S. Harbour

Before starting this book, I had partially read at least half a dozen game programming books over the past ten years. They covered topics ranging from simple game programming to 3D engines mostly for Windows on the PC. Since my switch [...]