Archive for the 'Bullfrog' Category

Collision Detection With Cocoa

Monday, October 24th, 2005

Just about every game will need collision detection of some form. If you are using Cocoa and Objective-C for your game programming, then you’re in luck. There are a bunch of easy to use methods that can save you some serious time.
For Bullfrog, I’ve started with an all developer graphics based approach. All [...]

A Frog Eats Bugs

Sunday, October 23rd, 2005

I made tremendous progress today.
My bull frog now has full motion control. He can rotate a full 360 degrees and jump forward. He has a nice long frog tongue that can catch all the bugs that are flying around in his frog pond.

Features Remaining:

floating lily pads
rounds or levels
round clock (30 or 60 seconds)
score [...]

Moving a Frog with Trigonometry

Sunday, October 23rd, 2005

Ah, the joys of trigonometry. It’s been a long long time since I needed to know how to find points on a circle and how to determine the length of the the adjacent side of a triangle or remembering what a hypotenuse is.
One of the initial steps of getting my new game, Bullfrog, developed [...]

OMG Contest Entry: Bullfrog

Friday, October 21st, 2005

After some brainstorming and encouragement from Gianfranco Berardi, I’ve decided to make a go at putting together a game for the Original Mac Games (OMG) Contest.
While dreaming up an idea, I decided that I would start from the prototype I already have. It wasn’t far enough along to really be specific to any one [...]