Archive for the 'Development Tools' Category

Building WingNuts in Xcode with OpenGL

Saturday, May 5th, 2007

The Apple Developer Connection just posted a new developer interview. This time they talk to Freeverse, developer of “WingNuts 2” and publisher of “Heroes of Might and Magic V“, “LineForm“, and “ComicLife“.

The 11-person team at Freeverse, Inc. might be small, but the company has scored big with the action arcade game Wingnuts [...]

Apple Article: Mac Game Engines

Thursday, June 8th, 2006

The Apple Developer Connection has posted a new article summarizing four popular third-party game engines and using them for Mac game development.
The article covers the following four game engines:

Torque Game Engine
Torque Game Builder
Unity Game Engine
PTK Game Engine

The article is a nice overview of the covered game engines, but I was a bit disappointed that it [...]

Free Sprite Editor

Saturday, May 13th, 2006

Just found this nice little free sprite editor for Mac OS X called Pixen.

Pixen features layers, smart palettes, and animation among other things. It is still in Beta as the time of this writing, but feels pretty solid.

Bullfrog: Top Priority Bugs Resolved

Monday, February 13th, 2006

Tonight, I completed the last of my top seven prioritized “cases” for the next release of Bullfrog.

I have twenty total issues assigned to this next release, though a large portion of them are of the nice-to-have type. Depending on time, we’ll see how many of them actually make it into the release.
As [...]

Unity 1.2 Released

Wednesday, December 28th, 2005

Over the Edge has released their Mac game development tool Unity 1.2.
Some of the cool new features include:

Ragdoll Physics Wizard
1st Person Controller
Render Textures on Materials
Full Screen Graphics Effects