<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Make Mac Games &#187; Development Tools</title>
	<atom:link href="http://makemacgames.com/categories/development-tools/feed/" rel="self" type="application/rss+xml" />
	<link>http://makemacgames.com</link>
	<description>The Adventure</description>
	<lastBuildDate>Tue, 05 Aug 2008 18:12:03 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
		<item>
		<title>Building WingNuts in Xcode with OpenGL</title>
		<link>http://makemacgames.com/2007/05/05/building-wingnuts-in-xcode-with-opengl/</link>
		<comments>http://makemacgames.com/2007/05/05/building-wingnuts-in-xcode-with-opengl/#comments</comments>
		<pubDate>Sat, 05 May 2007 12:46:19 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
				<category><![CDATA[Development Tools]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://makemacgames.com/2007/05/05/building-wingnuts-in-xcode-with-opengl/</guid>
		<description><![CDATA[The Apple Developer Connection just posted a new developer interview. This time they talk to Freeverse, developer of &#8220;WingNuts 2&#8221; and publisher of &#8220;Heroes of Might and Magic V&#8220;, &#8220;LineForm&#8220;, and &#8220;ComicLife&#8220;. The 11-person team at Freeverse, Inc. might be small, but the company has scored big with the action arcade game Wingnuts 2: Raina&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>The Apple Developer Connection just posted <a href="http://developer.apple.com/business/macmarket/wingnuts.html">a new developer interview</a>.  This time they talk to <a href="http://www.freeverse.com/">Freeverse</a>, developer of &#8220;<a href="http://www.freeverse.com/wn2/">WingNuts 2</a>&#8221; and publisher of &#8220;<a href="http://www.freeverse.com/heroes5/">Heroes of Might and Magic V</a>&#8220;, &#8220;<a href="http://www.freeverse.com/lineform/">LineForm</a>&#8220;, and &#8220;<a href="http://www.freeverse.com/comiclife/">ComicLife</a>&#8220;.  </p>
<blockquote><p>
The 11-person team at Freeverse, Inc. might be small, but the company has scored big with the action arcade game Wingnuts 2: Raina&rsquo;s Revenge, which won the 2006 Eddy Award for Best Game and was named runner-up for the 2006 Apple Design Awards for Best Mac Game.
</p></blockquote>
<p>While the article is mostly an advertisement piece, it is an interesting read.  It&#8217;s also nice for a Mac First game developer to get a bit of the spotlight.</p>
<p><a href="http://developer.apple.com/business/macmarket/wingnuts.html">ADC: Building WingNuts in Xcode with OpenGL</a></p>
]]></content:encoded>
			<wfw:commentRss>http://makemacgames.com/2007/05/05/building-wingnuts-in-xcode-with-opengl/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apple Article: Mac Game Engines</title>
		<link>http://makemacgames.com/2006/06/08/apple-article-mac-game-engines/</link>
		<comments>http://makemacgames.com/2006/06/08/apple-article-mac-game-engines/#comments</comments>
		<pubDate>Fri, 09 Jun 2006 03:07:05 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Development Tools]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Programming]]></category>

		<guid isPermaLink="false">http://makemacgames.com/2006/06/08/apple-article-mac-game-engines/</guid>
		<description><![CDATA[The Apple Developer Connection has posted a new article summarizing four popular third-party game engines and using them for Mac game development. The article covers the following four game engines: Torque Game Engine Torque Game Builder Unity Game Engine PTK Game Engine The article is a nice overview of the covered game engines, but I [...]]]></description>
			<content:encoded><![CDATA[<p>The Apple Developer Connection has posted a new article summarizing four popular <a href="http://developer.apple.com/games/gameenginesonmac.html">third-party game engines and using them for Mac game development</a>.</p>
<p>The article covers the following four game engines:</p>
<ul>
<li><a href="http://www.garagegames.com/products/1">Torque Game Engine</a></li>
<li><a href="http://www.garagegames.com/products/62">Torque Game Builder</a></li>
<li><a href="http://www.unity3d.com/">Unity Game Engine</a></li>
<li><a href="http://www.phelios.com/ptk">PTK Game Engine</a></li>
</ul>
<p>The article is a nice overview of the covered game engines, but I was a bit disappointed that it doesn&#8217;t cover any of the free or open source alternatives.  It does however provide a very nice clean high-level comparison of the engines in a table format.</p>
]]></content:encoded>
			<wfw:commentRss>http://makemacgames.com/2006/06/08/apple-article-mac-game-engines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free Sprite Editor</title>
		<link>http://makemacgames.com/2006/05/13/free-sprite-editor/</link>
		<comments>http://makemacgames.com/2006/05/13/free-sprite-editor/#comments</comments>
		<pubDate>Sat, 13 May 2006 16:56:23 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
				<category><![CDATA[Development Tools]]></category>
		<category><![CDATA[Game Graphics]]></category>

		<guid isPermaLink="false">http://makemacgames.com/2006/05/13/free-sprite-editor/</guid>
		<description><![CDATA[Just found this nice little free sprite editor for Mac OS X called Pixen. Pixen features layers, smart palettes, and animation among other things. It is still in Beta as the time of this writing, but feels pretty solid.]]></description>
			<content:encoded><![CDATA[<p>Just found this nice little free sprite editor for Mac OS X called <a href="http://www.opensword.org/Pixen/r3b2.php">Pixen</a>.</p>
<p><img src="http://www.makemacgames.com/images/Pixen.png" border="0" alt="Pixen Sprite Editor"/></p>
<p>Pixen features layers, smart palettes, and animation <a href="http://www.opensword.org/Pixen/features.php">among other things</a>.  It is still in Beta as the time of this writing, but feels pretty solid.</p>
]]></content:encoded>
			<wfw:commentRss>http://makemacgames.com/2006/05/13/free-sprite-editor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bullfrog: Top Priority Bugs Resolved</title>
		<link>http://makemacgames.com/2006/02/13/bullfrog-top-priority-bugs-resolved/</link>
		<comments>http://makemacgames.com/2006/02/13/bullfrog-top-priority-bugs-resolved/#comments</comments>
		<pubDate>Tue, 14 Feb 2006 03:41:26 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
				<category><![CDATA[Bullfrog]]></category>
		<category><![CDATA[Development Tools]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Project Management]]></category>

		<guid isPermaLink="false">http://makemacgames.com/2006/02/13/bullfrog-top-priority-bugs-resolved/</guid>
		<description><![CDATA[Tonight, I completed the last of my top seven prioritized &#8220;cases&#8221; for the next release of Bullfrog. I have twenty total issues assigned to this next release, though a large portion of them are of the nice-to-have type. Depending on time, we&#8217;ll see how many of them actually make it into the release. As part [...]]]></description>
			<content:encoded><![CDATA[<p>Tonight, I completed the last of my top seven prioritized &#8220;cases&#8221; for the next release of <a href="http://www.outerlevel.com/bullfrog">Bullfrog</a>.  </p>
<p><img src="http://makemacgames.com/images/bullfrog-toppriorities.png" border="0" /></p>
<p>I have twenty total issues assigned to this next release, though a large portion of them are of the nice-to-have type.  Depending on time, we&#8217;ll see how many of them actually make it into the release.</p>
<p>As part of the development going into this release, I&#8217;m putting <a href="http://www.fogcreek.com/FogBugz/">FogBugz</a> through its paces. So far it&#8217;s performing very nicely.  I&#8217;ve been looking for an easy to use bug tracking tool and everyone seems to rave about FogBugz, so I decided it was time to give it a shot.  I&#8217;ll be sure to let you know if I decide to stick with it.</p>
]]></content:encoded>
			<wfw:commentRss>http://makemacgames.com/2006/02/13/bullfrog-top-priority-bugs-resolved/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity 1.2 Released</title>
		<link>http://makemacgames.com/2005/12/28/unity-12-released/</link>
		<comments>http://makemacgames.com/2005/12/28/unity-12-released/#comments</comments>
		<pubDate>Wed, 28 Dec 2005 16:09:29 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
				<category><![CDATA[Development Tools]]></category>

		<guid isPermaLink="false">http://makemacgames.com/?p=128</guid>
		<description><![CDATA[Over the Edge has released their Mac game development tool Unity 1.2. Some of the cool new features include: Ragdoll Physics Wizard 1st Person Controller Render Textures on Materials Full Screen Graphics Effects]]></description>
			<content:encoded><![CDATA[<p>Over the Edge has released their Mac game development tool <a href="http://otee.dk/unity/index.html">Unity 1.2</a>.  </p>
<p>Some of the <a href="http://otee.dk/whatsnew-1.2.html">cool new features</a> include:</p>
<ul>
<li>Ragdoll Physics Wizard</li>
<li>1st Person Controller</li>
<li>Render Textures on Materials</li>
<li>Full Screen Graphics Effects</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://makemacgames.com/2005/12/28/unity-12-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

