Archive for the 'Game Design' Category

Bullfrog 2 Update

Wednesday, September 12th, 2007

Just thought I would update anyone who is still subscribed to this feed here at MakeMacGames.com.
I’ve moved my active blogging about game development to my company’s blog to keep everything together. It’s become easier over time to maintain only one blog.
On that note, I just posted a small Bullfrog 2 development update and [...]

Story Writing in Games

Saturday, June 2nd, 2007

Ars Technica recently published a three part series on “Why Writing In Games Matters”. It’s an interesting read and certainly makes one think about how their game design can be improved by putting more thought and effort into the story as well as the purty graphics and rendering engine.
Why Writing in Games Matters – [...]

Bullfrog 2

Thursday, May 31st, 2007

Posted on my company blog: Bullfrog 2

Bullfrog exceeded all my expectations. Even though it was only supposed to be a learning project and was developed with a tiny budget, downloads have been non-stop since it made its way on to the big Mac download websites.
Watching as the high scores have gotten higher and higher [...]

Building WingNuts in Xcode with OpenGL

Saturday, May 5th, 2007

The Apple Developer Connection just posted a new developer interview. This time they talk to Freeverse, developer of “WingNuts 2” and publisher of “Heroes of Might and Magic V“, “LineForm“, and “ComicLife“.

The 11-person team at Freeverse, Inc. might be small, but the company has scored big with the action arcade game Wingnuts [...]

Indie Game Developer’s Podcast

Saturday, October 28th, 2006

I just rediscovered this nice little podcast: Indie Game Developer’s Podcast
The podcast features interviews with independent game developers, including:

Positech Games (Starship Tycoon, Democracy, Kudos)
Squashy Software (Platypus, Cletus Clay)
Amaranth Games (Aveyond, Ahriman’s Prophecy)

Kudos Game Post-Mortem

Sunday, September 17th, 2006

Cliff Harris, Positech Games, has published a design post-mortem of his latest game: Kudos.
It’s an interesting step-by-step review of the process of designing the Kudos game user interface. Cliff’s choices of color, style, and effects are all displayed in lovely time-lapse style.
This is a great overview of part of the game design process.

Spymac Review of Bullfrog

Thursday, August 24th, 2006

Kristie Masuda from Spymac published a nice little review of Bullfrog last Friday.
More Info on Outer Level Blog

Apple Hot Pick: Bullfrog

Wednesday, August 16th, 2006

Apple has just listed my game, Bullfrog, as a Hot Pick and Featured Download.
More Details over on the company blog: Apple Hot Pick: Bullfrog

Apple Article: Mac Game Engines

Thursday, June 8th, 2006

The Apple Developer Connection has posted a new article summarizing four popular third-party game engines and using them for Mac game development.
The article covers the following four game engines:

Torque Game Engine
Torque Game Builder
Unity Game Engine
PTK Game Engine

The article is a nice overview of the covered game engines, but I was a bit disappointed that it [...]

Are Video Games Art? Do Games Make Good Movies?

Wednesday, May 3rd, 2006

GBGames has some commentary on Chicago Sun-Times, Roger Ebert’s review of the movie, “Silent Hill” and statements that games are not art.
I have not seen nor played “Silent Hill”, but I have seen and played “Doom” and watched “Resident Evil” (which I quite liked).
I find Ebert’s comments quite silly, actually. Games don’t make great [...]