Archive for the 'Game Design' Category
Wednesday, September 12th, 2007
Just thought I would update anyone who is still subscribed to this feed here at MakeMacGames.com.
I’ve moved my active blogging about game development to my company’s blog to keep everything together. It’s become easier over time to maintain only one blog.
On that note, I just posted a small Bullfrog 2 development update and [...]
Posted in Bullfrog, Cocoa & Objective-C, Game Design, Game Development, Game Programming, Mac OS X, OpenGL | Comments Off
Saturday, June 2nd, 2007
Ars Technica recently published a three part series on “Why Writing In Games Matters”. It’s an interesting read and certainly makes one think about how their game design can be improved by putting more thought and effort into the story as well as the purty graphics and rendering engine.
Why Writing in Games Matters – [...]
Posted in Game Design | Comments Off
Thursday, May 31st, 2007
Posted on my company blog: Bullfrog 2
Bullfrog exceeded all my expectations. Even though it was only supposed to be a learning project and was developed with a tiny budget, downloads have been non-stop since it made its way on to the big Mac download websites.
Watching as the high scores have gotten higher and higher [...]
Posted in Announcements, Bullfrog, Game Design | Comments Off
Saturday, May 5th, 2007
The Apple Developer Connection just posted a new developer interview. This time they talk to Freeverse, developer of “WingNuts 2” and publisher of “Heroes of Might and Magic V“, “LineForm“, and “ComicLife“.
The 11-person team at Freeverse, Inc. might be small, but the company has scored big with the action arcade game Wingnuts [...]
Posted in Development Tools, Game Design, Inspiration, Mac OS X, OpenGL | Comments Off
Saturday, October 28th, 2006
I just rediscovered this nice little podcast: Indie Game Developer’s Podcast
The podcast features interviews with independent game developers, including:
Positech Games (Starship Tycoon, Democracy, Kudos)
Squashy Software (Platypus, Cletus Clay)
Amaranth Games (Aveyond, Ahriman’s Prophecy)
Posted in Game Design, Game Industry, Game Programming | Comments Off
Sunday, September 17th, 2006
Cliff Harris, Positech Games, has published a design post-mortem of his latest game: Kudos.
It’s an interesting step-by-step review of the process of designing the Kudos game user interface. Cliff’s choices of color, style, and effects are all displayed in lovely time-lapse style.
This is a great overview of part of the game design process.
Posted in Game Design, Game Graphics, Game Programming | Comments Off
Thursday, August 24th, 2006
Kristie Masuda from Spymac published a nice little review of Bullfrog last Friday.
More Info on Outer Level Blog
Posted in Bullfrog, Game Design, OMG Cup | Comments Off
Wednesday, August 16th, 2006
Apple has just listed my game, Bullfrog, as a Hot Pick and Featured Download.
More Details over on the company blog: Apple Hot Pick: Bullfrog
Posted in Apple, Bullfrog, Game Design, Game Programming, Inspiration, Micro ISV, Project Management | 2 Comments »
Thursday, June 8th, 2006
The Apple Developer Connection has posted a new article summarizing four popular third-party game engines and using them for Mac game development.
The article covers the following four game engines:
Torque Game Engine
Torque Game Builder
Unity Game Engine
PTK Game Engine
The article is a nice overview of the covered game engines, but I was a bit disappointed that it [...]
Posted in Apple, Development Tools, Game Design, Game Programming | Comments Off
Wednesday, May 3rd, 2006
GBGames has some commentary on Chicago Sun-Times, Roger Ebert’s review of the movie, “Silent Hill” and statements that games are not art.
I have not seen nor played “Silent Hill”, but I have seen and played “Doom” and watched “Resident Evil” (which I quite liked).
I find Ebert’s comments quite silly, actually. Games don’t make great [...]
Posted in Game Design, Game Industry, General | 3 Comments »