Archive for the 'Game Design' Category
Friday, December 2nd, 2005
In Part 3 of this series on the artwork behind Bullfrog, I revealed the revisions leading up to the final version of the Bullfrog application icon.
For Part 4 of the series, I originally planned to begin taking you through step by step as I worked with my artist, Jordan Langille to specify and refine the [...]
Posted in Bullfrog, Game Design, Game Graphics, OMG Cup | 3 Comments »
Thursday, December 1st, 2005
The 2005 Original Mac Games Cup has now officially opened for public voting. The submission phase has closed and there are 36 entries.
36 Free Original Mac Games to download and play. All we ask is that you take the time to vote and rate the games you play.
Related Links:
OMG Downloads Page
OMG Voting Page
Update: It [...]
Posted in Announcements, Game Design, Game Industry, Game Programming, OMG Cup | Comments Off
Sunday, November 27th, 2005
After a ton of work over the past month designing and programming my first Mac game, it is finally finished.
All the final artwork and animation is complete. All known bugs have been fixed. The final executable binary has been packaged and zipped.
Bullfrog has been officially entered into the 2005 OMG Cup and public [...]
Posted in Announcements, Bullfrog, Game Design, Game Programming, OMG Cup | Comments Off
Saturday, November 26th, 2005
I haven’t posted any updates on my development progress on Bullfrog for a while. I’ve been very busy trying to get the game ready for the OMG Cup 2005 deadline of Midnight, November 28.
Once I get through the deadline, I’m planning on writing a postmortem on the development of the game. I’ve learned [...]
Posted in Bullfrog, Game Design, Game Programming, OMG Cup | 2 Comments »
Tuesday, November 22nd, 2005
Thomas Warfield of “Pretty Good Solitaire” fame says that playing it safe is risky ala Seth Godin’s adivce in Purple Cow.
So many newcomers seem to believe that the key to success is to make a game just like some other successful game.
But the reason the original game was successful was probably because it was original. [...]
Posted in Game Design, Game Industry | Comments Off
Sunday, November 20th, 2005
One week to go until the Original Mac Games Cup deadline.
The game is code complete barring no bugs or serious performance issues over the next week of testing and game play balancing.
The majority of the work left to do is to incorporate the final artwork. I’m only waiting on the final animated sprites and [...]
Posted in Bullfrog, Game Design, OMG Cup | Comments Off
Thursday, November 17th, 2005
I’ve been very busy with the new day job. It’s really taken a huge chunk of my time. Fortunately I’ve been able to eek out enough time to finally ready a new build of Bullfrog.
This past week of heads down game programming has produced the following changes for this new release:
heavy bug animation optimization
added [...]
Posted in Announcements, Bullfrog, Game Design, Game Programming, OMG Cup, Project Management | Comments Off
Wednesday, November 9th, 2005
In Part 2 of this series of articles, I presented Jordan Langille’s initial sketch for the application icon for Bullfrog. His first try was dead on with what I was looking for.
After approving the sketch, Jordan set off to create the initial version of the icon graphic. A week later, Jordan came back with [...]
Posted in Bullfrog, Game Design, Game Graphics, OMG Cup | 3 Comments »
Wednesday, November 9th, 2005
A new version of Bullfrog is now available with tons of enhancements. Though a majority of the work went into the refactoring of the cocoa and objective-c code.
These were important changes that allow for adding new bugs in future versions. It also allows me to move away from procedurally built levels to designed levels [...]
Posted in Announcements, Bullfrog, Cocoa & Objective-C, Game Design, Game Programming, OMG Cup | Comments Off
Wednesday, November 9th, 2005
William Willing over at Casual Game Design has posted an interesting article on The dangers of positive feedback.
Positive feedback in games occurs when winners are rewarded and losers are punished. Being in the lead makes it easy to stay in the lead, being good makes it easier to become better. And those who follow have [...]
Posted in Game Design | Comments Off