Archive for the 'Game Industry' Category
Saturday, April 28th, 2007
An interesting list of best sellers for the MacGameStore in their latest news letter: This Week’s Top Ten Bestsellers Scrabble Luxor 2 Mystery Case Files: Ravenhearst Virtual Villagers – The Lost Children Bejeweled 2 Halo Universal Binary Pat Sajak’s Trivia Gems Luxor MahJong MacGameStore DVD Age of Empires III Of the 10 items, only two [...]
Posted in Game Industry, Mac OS X | 2 Comments »
Thursday, January 11th, 2007
GameProducer.net has published the past five years of sales stats for Chronic Logic’s game, Triptch. It’s interesting to see the “self life” of this Tetris-like game over an extended timeframe. The total sales numbers are pretty darn good for 3 weeks of development and $200 in art and sound expenses.
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Saturday, October 28th, 2006
I just rediscovered this nice little podcast: Indie Game Developer’s Podcast The podcast features interviews with independent game developers, including: Positech Games (Starship Tycoon, Democracy, Kudos) Squashy Software (Platypus, Cletus Clay) Amaranth Games (Aveyond, Ahriman’s Prophecy)
Posted in Game Design, Game Industry, Game Programming | Comments Off
Thursday, August 3rd, 2006
MacNN.com reports: TransGaming today released the “Cider” portability engine for Intel-based Macs, offering game developers and publishers the ability to deploy Windows-based games on new Macs quickly and easily, without the need for traditional arduous porting. This sounds interesting, but “Cider” uses a Windows compatibility library to allow this to work. I wonder what the [...]
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Monday, July 31st, 2006
via today’s Aspyr Games Newsletter (July 31, 2006): The Gamerhood(TM), coming soon, will allow Mac users to download casual games and video games. Earlier this month we announced the development of a new game application, The Gamerhood(TM), that will allow a user to purchase and download a game directly to their Macintosh using a standard [...]
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Sunday, July 9th, 2006
MacWorld’s Peter Cohen writes about commercial games taking up the shareware distribution model in his The Game Room column: Shareware isn’t exactly a new idea. But the distribution model for shareware is being adapted by commercial game publishers for a new breed of commercial game that’s starting to impact how Mac games are sold. Cohen [...]
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Sunday, May 21st, 2006
Tuncer Dennis (Inside Mac Games, Mac Game Store, Mac Game Files) has a post on his blog about the days when he used to work with the game studio, Bungie. He includes a nice little video on the days right before the launch of their game Marathon. Though Tuncer is no Spielberg, it’s interesting to [...]
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Wednesday, May 3rd, 2006
GBGames has some commentary on Chicago Sun-Times, Roger Ebert’s review of the movie, “Silent Hill” and statements that games are not art. I have not seen nor played “Silent Hill”, but I have seen and played “Doom” and watched “Resident Evil” (which I quite liked). I find Ebert’s comments quite silly, actually. Games don’t make [...]
Posted in Game Design, Game Industry, General | 3 Comments »
Tuesday, April 18th, 2006
Jeff Vogel, Spiderweb Softare (Avernum, Geneforge), shares more wisdom from his 10+ years of indie game development in View From the Bottom: Part 3. This time he discusses his experience with trying to innovate.
Posted in Game Design, Game Industry, Inspiration | 4 Comments »
Saturday, March 11th, 2006
Peter Cohen of MacWorld Magazine writes in his The Game Room column: Support original Mac game developers. It’s nice to see MacWorld push this point of view. I hope it helps.
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