Archive for the 'Game Industry' Category

MacGameStore Best Sellers

Saturday, April 28th, 2007

An interesting list of best sellers for the MacGameStore in their latest news letter:

This Week’s Top Ten Bestsellers

Scrabble
Luxor 2
Mystery Case Files: Ravenhearst
Virtual Villagers – The Lost Children
Bejeweled 2
Halo Universal Binary
Pat Sajak’s Trivia Gems
Luxor MahJong
MacGameStore DVD
Age of Empires III

Of the 10 items, only two are “hard core” triple-A games.
The Top 10 Downloads on Apple’s Game Downloads:

Age [...]

Triptych Sales Stats

Thursday, January 11th, 2007

GameProducer.net has published the past five years of sales stats for Chronic Logic’s game, Triptch.
It’s interesting to see the “self life” of this Tetris-like game over an extended timeframe.
The total sales numbers are pretty darn good for 3 weeks of development and $200 in art and sound expenses.

Indie Game Developer’s Podcast

Saturday, October 28th, 2006

I just rediscovered this nice little podcast: Indie Game Developer’s Podcast
The podcast features interviews with independent game developers, including:

Positech Games (Starship Tycoon, Democracy, Kudos)
Squashy Software (Platypus, Cletus Clay)
Amaranth Games (Aveyond, Ahriman’s Prophecy)

Windows Games on Intel Macs

Thursday, August 3rd, 2006

MacNN.com reports:
TransGaming today released the “Cider” portability engine for Intel-based Macs, offering game developers and publishers the ability to deploy Windows-based games on new Macs quickly and easily, without the need for traditional arduous porting.
This sounds interesting, but “Cider” uses a Windows compatibility library to allow this to work. I wonder what the performance [...]

Aspyr Announces: The Gamerhood

Monday, July 31st, 2006

via today’s Aspyr Games Newsletter (July 31, 2006):

The Gamerhood(TM), coming soon, will allow Mac users to download casual
games and video games.
Earlier this month we announced the development of a new game application,
The Gamerhood(TM), that will allow a user to purchase and download a game
directly to their Macintosh using a standard Internet connection. A [...]

Mac Shareware Distribution

Sunday, July 9th, 2006

MacWorld’s Peter Cohen writes about commercial games taking up the shareware distribution model in his The Game Room column:
Shareware isn’t exactly a new idea. But the distribution model for shareware is being adapted by commercial game publishers for a new breed of commercial game that’s starting to impact how Mac games are sold.

Cohen mentions that [...]

Tuncer Dennis: Bungie, Marathon, & Indie Game Developers

Sunday, May 21st, 2006

Tuncer Dennis (Inside Mac Games, Mac Game Store, Mac Game Files) has a post on his blog about the days when he used to work with the game studio, Bungie.
He includes a nice little video on the days right before the launch of their game Marathon. Though Tuncer is no Spielberg, it’s interesting to [...]

Are Video Games Art? Do Games Make Good Movies?

Wednesday, May 3rd, 2006

GBGames has some commentary on Chicago Sun-Times, Roger Ebert’s review of the movie, “Silent Hill” and statements that games are not art.
I have not seen nor played “Silent Hill”, but I have seen and played “Doom” and watched “Resident Evil” (which I quite liked).
I find Ebert’s comments quite silly, actually. Games don’t make great [...]

Jeff Vogel: View From the Bottom #3

Tuesday, April 18th, 2006

Jeff Vogel, Spiderweb Softare (Avernum, Geneforge), shares more wisdom from his 10+ years of indie game development in View From the Bottom: Part 3. This time he discusses his experience with trying to innovate.

MacWorld: Suppport Original Mac Game Developers

Saturday, March 11th, 2006

Peter Cohen of MacWorld Magazine writes in his The Game Room column: Support original Mac game developers.
It’s nice to see MacWorld push this point of view. I hope it helps.