Archive for the 'Game Programming' Category
Wednesday, September 12th, 2007
Just thought I would update anyone who is still subscribed to this feed here at MakeMacGames.com.
I’ve moved my active blogging about game development to my company’s blog to keep everything together. It’s become easier over time to maintain only one blog.
On that note, I just posted a small Bullfrog 2 development update and [...]
Posted in Bullfrog, Cocoa & Objective-C, Game Design, Game Development, Game Programming, Mac OS X, OpenGL | Comments Off
Saturday, October 28th, 2006
I just rediscovered this nice little podcast: Indie Game Developer’s Podcast
The podcast features interviews with independent game developers, including:
Positech Games (Starship Tycoon, Democracy, Kudos)
Squashy Software (Platypus, Cletus Clay)
Amaranth Games (Aveyond, Ahriman’s Prophecy)
Posted in Game Design, Game Industry, Game Programming | Comments Off
Sunday, September 17th, 2006
Cliff Harris, Positech Games, has published a design post-mortem of his latest game: Kudos.
It’s an interesting step-by-step review of the process of designing the Kudos game user interface. Cliff’s choices of color, style, and effects are all displayed in lovely time-lapse style.
This is a great overview of part of the game design process.
Posted in Game Design, Game Graphics, Game Programming | Comments Off
Wednesday, August 16th, 2006
Yesterday, I mentioned the possibility of a multithreaded version of OpenGL coming to Mac OS X.
Today, Macworld has an article revealing much more detailed information. Sounds like there could be some interesting results when this technology becomes the mainstream.
Posted in Apple, Game Programming, Mac OS X, OpenGL | Comments Off
Wednesday, August 16th, 2006
Apple has just listed my game, Bullfrog, as a Hot Pick and Featured Download.
More Details over on the company blog: Apple Hot Pick: Bullfrog
Posted in Apple, Bullfrog, Game Design, Game Programming, Inspiration, Micro ISV, Project Management | 2 Comments »
Tuesday, August 15th, 2006
Tuncer Denis of InsideMacGames.com has an interesting post on his blog speculating that Apple is readying an update to OpenGL that will bring up to a reportedly 2x performance boost.
One person told me they saw a very popular MMORPG DOUBLE in frame rates in one particular scene because of multi-threaded OpenGL. We’re talking from 60 [...]
Posted in Apple, Game Programming, Mac OS X, OpenGL | 1 Comment »
Saturday, July 22nd, 2006
I found a nice tutorial on developing games with SDL and OpenGL on Mac OSX with Xcode by Mark Szymczyk.
Mark covers setting up SDL in Xcode, initializing OpenGL, and SDL event loops. He also provides the source code.
via: idevgames.com
Posted in Game Programming | Comments Off
Monday, July 3rd, 2006
Chuck Arellano has some nice words to say about my Happy Birthday post.
It turns out that I’ve managed to help inspire him a bit to move forward with his own game development projects with a bit more energy.
To me it appears that he’s well on his way with some published source [...]
Posted in Game Programming, Inspiration | Comments Off
Saturday, June 10th, 2006
iDevGames.com has announced their next game development contest:
“21-Days Later: Carlosvision”
Carlosvision – The Concept
Since 1998, the Editor-in-Chief of iDevGames, Carlos Camacho, has been tirelessly promoting gaming on the Macintosh platform, as well through building a strong community of indie Mac game developers. He now invites the community to show appreciation for these efforts by re-creating [...]
Posted in Game Programming, Inspiration | Comments Off
Thursday, June 8th, 2006
The Apple Developer Connection has posted a new article summarizing four popular third-party game engines and using them for Mac game development.
The article covers the following four game engines:
Torque Game Engine
Torque Game Builder
Unity Game Engine
PTK Game Engine
The article is a nice overview of the covered game engines, but I was a bit disappointed that it [...]
Posted in Apple, Development Tools, Game Design, Game Programming | Comments Off