Archive for the 'Game Programming' Category
Tuesday, March 28th, 2006
GBGames has a nice introduction to object oriented design for game development. GB does a nice job of summarizing some basic concepts that can be incredibly powerful for simplifying your object model as well as future-proofing your design. I’ve used these techniques extensively for application development in my day job as a C# developer. As [...]
Posted in Cocoa & Objective-C, Game Design, Game Programming | 2 Comments »
Tuesday, February 28th, 2006
I’ve been steadily plugging away at my list of bugs and enhancements for the upcoming release and finally tackled one area that I had been avoiding: improving the AI of some of the bugs. Most of the bugs had a pretty random set of behaviors depending on how close to the edge of the screen [...]
Posted in Bullfrog, Game Design, Game Programming | Comments Off
Monday, February 13th, 2006
Tonight, I completed the last of my top seven prioritized “cases” for the next release of Bullfrog. I have twenty total issues assigned to this next release, though a large portion of them are of the nice-to-have type. Depending on time, we’ll see how many of them actually make it into the release. As part [...]
Posted in Bullfrog, Development Tools, Game Programming, Project Management | Comments Off
Sunday, February 5th, 2006
I started work on the next release of Bullfrog this weekend. There was a short list of bugs and features that I didn’t have time for prior to the OMG Cup deadline. So, while I’m brainstorming on what the next project will be I thought I may as well try and knock some of the [...]
Posted in Bullfrog, Cocoa & Objective-C, Game Programming | Comments Off
Tuesday, January 24th, 2006
When iDevGames.com announced the 2005 OMG Cup in October I immediately considered entering. A contest was just the right motivation for me to actually start and hopefully finish a game project. Aside from needing an idea, there were a few hurdles to tackle. Not only was this my first game project in almost fifteen years, [...]
Posted in Bullfrog, Cocoa & Objective-C, Game Design, Game Programming, OMG Cup | 2 Comments »
Friday, December 16th, 2005
GBGames has an interesting discussion going on about the importance of prototypes and design documents in game design, specifically casual games in direct reference to the Gamasutra article with James Gwetzman of Popcap Games. It seems that Popcap has an “extremely prototype heavy” development process. Some of GB’s reader comments focus on this importance of [...]
Posted in Game Design, Game Programming, Project Management | 4 Comments »
Wednesday, December 14th, 2005
Brian Green has posted a nice bit of BSD licensed C++ code for handling random events in computer games in response to Terro Nova’s comments on the subject.
Posted in Game Design, Game Programming | Comments Off
Thursday, December 1st, 2005
The 2005 Original Mac Games Cup has now officially opened for public voting. The submission phase has closed and there are 36 entries. 36 Free Original Mac Games to download and play. All we ask is that you take the time to vote and rate the games you play. Related Links: OMG Downloads Page OMG [...]
Posted in Announcements, Game Design, Game Industry, Game Programming, OMG Cup | Comments Off
Sunday, November 27th, 2005
After a ton of work over the past month designing and programming my first Mac game, it is finally finished. All the final artwork and animation is complete. All known bugs have been fixed. The final executable binary has been packaged and zipped. Bullfrog has been officially entered into the 2005 OMG Cup and public [...]
Posted in Announcements, Bullfrog, Game Design, Game Programming, OMG Cup | Comments Off
Saturday, November 26th, 2005
I haven’t posted any updates on my development progress on Bullfrog for a while. I’ve been very busy trying to get the game ready for the OMG Cup 2005 deadline of Midnight, November 28. Once I get through the deadline, I’m planning on writing a postmortem on the development of the game. I’ve learned a [...]
Posted in Bullfrog, Game Design, Game Programming, OMG Cup | 2 Comments »