Archive for the 'Game Programming' Category
Thursday, November 17th, 2005
I’ve been very busy with the new day job. It’s really taken a huge chunk of my time. Fortunately I’ve been able to eek out enough time to finally ready a new build of Bullfrog.
This past week of heads down game programming has produced the following changes for this new release:
heavy bug animation optimization
added [...]
Posted in Announcements, Bullfrog, Game Design, Game Programming, OMG Cup, Project Management | Comments Off
Wednesday, November 9th, 2005
A new version of Bullfrog is now available with tons of enhancements. Though a majority of the work went into the refactoring of the cocoa and objective-c code.
These were important changes that allow for adding new bugs in future versions. It also allows me to move away from procedurally built levels to designed levels [...]
Posted in Announcements, Bullfrog, Cocoa & Objective-C, Game Design, Game Programming, OMG Cup | Comments Off
Monday, November 7th, 2005
I just took a look at the progress the other cup contenders are reporting. Wow! Are there some cool games being developed. Competition is heating up and everyone wins.
If you aren’t following along, check out this forum on iDevGames. Give people feedback, support mac game development.
Posted in Game Design, Game Programming, Mac OS X, OMG Cup | Comments Off
Saturday, November 5th, 2005
Carlos Camacho, owner and editor of the Mac game developers’ site iDevGames and application developer’s site iDevApps, has posted a nice bit on blogging about Mac programming. He points out two great blogs on general mac programming I have not seen before and gives Make Mac Games a nice little plug.
He also requests that [...]
Posted in Cocoa & Objective-C, Game Programming, Mac OS X | 2 Comments »
Friday, November 4th, 2005
After some really good feedback on the initial alpha release, I’ve made some minor changes that should improve game play quite a bit.
The main complaints:
bugs are too hard to hit
tongue recharges to slowly
frog’s movement is too [fast, jerky, jittery], i.e. low frame rates
Release Notes:
doubled the size of all the bugs so they are easier to [...]
Posted in Game Design, Game Programming, OMG Cup | Comments Off
Thursday, November 3rd, 2005
I have an early playable build of Bullfrog now available for download.
Keep a few things in mind:
There’s still some missing functionality
Graphics are all temporary “developer’s” artwork.
Has only been tested on Mac OS X 10.4.2 and 10.4.3
Has not been performance tuned yet, but runs great on a Dual 2GHz G5 and okay on a 800Mhz Titanium [...]
Posted in Announcements, Game Design, Game Programming | Comments Off
Monday, October 31st, 2005
More updates on the game development front. The game is turning out to be pretty fun and challenging. With the new bug types, it makes it very challenging to predict the bugs movement. I have a few more bug type ideas that I’ll be experimenting with that could prove to be quite [...]
Posted in Bullfrog, Cocoa & Objective-C, Game Design, Game Programming, OMG Cup | Comments Off
Thursday, October 27th, 2005
More game development progress updates:
Water has been added (though it doesn’t affect game play yet)
The frog’s tongue now has a recharge rate, so you can’t simply hold down the attack key
Tongue Attack ready indicator via the tongue tip gets drawn
Score Board keeps track of bugs, rounds, and time
Frame Rate display
Game Over and Round Over messages [...]
Posted in Bullfrog, Cocoa & Objective-C, Game Design, Game Programming, OMG Cup | Comments Off
Thursday, October 27th, 2005
There’s a nice discussion about the progress people are making on their OMG Contest entries over on iDevGames. Competition looks stiff — pretty intimidating.
Anyway, here’s a list of some of the developer’s journals that I found:
Super Transball 2 [Brain Games]
Tractor Beam [Will Thimbleby]
Nanobot [Ghost Software]
Tempest [New Dawn Games]
Chemical Bonds [Malarkey Software]
Crazy Race [Penguin Productions]
If [...]
Posted in Game Design, Game Programming | Comments Off
Wednesday, October 26th, 2005
Yesterday, I discovered a serious flaw in the design of Bullfrog.
I’ve been developing this game on a PowerMac Dual 2GHz G5 with 1 GB RAM. The game was designed to run at approximately 60 frames per second. The animation was smooth and all the game objects moved at their correct speeds.
Last night, I [...]
Posted in Cocoa & Objective-C, Game Design, Game Programming, OMG Cup | 4 Comments »