Archive for the 'Inspiration' Category

Building WingNuts in Xcode with OpenGL

Saturday, May 5th, 2007

The Apple Developer Connection just posted a new developer interview. This time they talk to Freeverse, developer of “WingNuts 2” and publisher of “Heroes of Might and Magic V“, “LineForm“, and “ComicLife“.

The 11-person team at Freeverse, Inc. might be small, but the company has scored big with the action arcade game Wingnuts [...]

Triptych Sales Stats

Thursday, January 11th, 2007

GameProducer.net has published the past five years of sales stats for Chronic Logic’s game, Triptch.
It’s interesting to see the “self life” of this Tetris-like game over an extended timeframe.
The total sales numbers are pretty darn good for 3 weeks of development and $200 in art and sound expenses.

Apple Hot Pick: Bullfrog

Wednesday, August 16th, 2006

Apple has just listed my game, Bullfrog, as a Hot Pick and Featured Download.
More Details over on the company blog: Apple Hot Pick: Bullfrog

Game Development Blog

Monday, July 3rd, 2006

Chuck Arellano has some nice words to say about my Happy Birthday post.
It turns out that I’ve managed to help inspire him a bit to move forward with his own game development projects with a bit more energy.
To me it appears that he’s well on his way with some published source [...]

21 Days Game Development Contest

Saturday, June 10th, 2006

iDevGames.com has announced their next game development contest:
“21-Days Later: Carlosvision”

Carlosvision – The Concept
Since 1998, the Editor-in-Chief of iDevGames, Carlos Camacho, has been tirelessly promoting gaming on the Macintosh platform, as well through building a strong community of indie Mac game developers. He now invites the community to show appreciation for these efforts by re-creating [...]

Jeff Vogel: View From the Bottom #3

Tuesday, April 18th, 2006

Jeff Vogel, Spiderweb Softare (Avernum, Geneforge), shares more wisdom from his 10+ years of indie game development in View From the Bottom: Part 3. This time he discusses his experience with trying to innovate.

Top Indie Game Developer Blogs

Friday, March 10th, 2006

For the past year or so I’ve been organically growing my RSS feed collection with a focus towards what other indie game developers have to say. My collection has grown to a pretty good size including game industry veterans and stalwarts to first-time designers and rookies.
There is a lot to read, and many [...]

Jeff Vogel on the View From the Bottom

Saturday, March 4th, 2006

Spiderweb Software’s Jeff Vogel (Avernum, Geneforge) describes his
View From the Bottom of the game industry over on RPG Vault. Or what Joe Indie calls the “anti-Pavlina” view of game development.

What is the moral of this? The game industry is a highly competitive, scary place. It’s not hopeless, but it’s a tough road. And that’s [...]

Inspirational Quotes

Thursday, December 1st, 2005

I thought I would share this list of quotes I’ve collected that I like to read every now and again for inspiration:

“Make something people want.” — Paul Grahm
“Break, stretch, an rexamine all the rules.” — Unkown
“A good game is a series of interesting decisions. The decisions must be both frequent and meaningful.” — Sid Meier
“Explore [...]

OMG Contest

Thursday, October 20th, 2005

If you haven’t heard by now, you may want to look into the OMG Contest over at iDevGames.com.

Contest Overview
The OMG (Original Mac Games) Cup is a new game programming contest established by iDevGames, in connection with Freeverse Software, to encourage unique Mac game development. iDevGames is proud to partner with the Mac platform’s leading game [...]