Archive for the 'Inspiration' Category
Saturday, May 5th, 2007
The Apple Developer Connection just posted a new developer interview. This time they talk to Freeverse, developer of “WingNuts 2” and publisher of “Heroes of Might and Magic V“, “LineForm“, and “ComicLife“.
The 11-person team at Freeverse, Inc. might be small, but the company has scored big with the action arcade game Wingnuts [...]
Posted in Development Tools, Game Design, Inspiration, Mac OS X, OpenGL | Comments Off
Thursday, January 11th, 2007
GameProducer.net has published the past five years of sales stats for Chronic Logic’s game, Triptch.
It’s interesting to see the “self life” of this Tetris-like game over an extended timeframe.
The total sales numbers are pretty darn good for 3 weeks of development and $200 in art and sound expenses.
Posted in Game Industry, Inspiration | Comments Off
Wednesday, August 16th, 2006
Apple has just listed my game, Bullfrog, as a Hot Pick and Featured Download.
More Details over on the company blog: Apple Hot Pick: Bullfrog
Posted in Apple, Bullfrog, Game Design, Game Programming, Inspiration, Micro ISV, Project Management | 2 Comments »
Monday, July 3rd, 2006
Chuck Arellano has some nice words to say about my Happy Birthday post.
It turns out that I’ve managed to help inspire him a bit to move forward with his own game development projects with a bit more energy.
To me it appears that he’s well on his way with some published source [...]
Posted in Game Programming, Inspiration | Comments Off
Saturday, June 10th, 2006
iDevGames.com has announced their next game development contest:
“21-Days Later: Carlosvision”
Carlosvision - The Concept
Since 1998, the Editor-in-Chief of iDevGames, Carlos Camacho, has been tirelessly promoting gaming on the Macintosh platform, as well through building a strong community of indie Mac game developers. He now invites the community to show appreciation for these efforts by re-creating [...]
Posted in Game Programming, Inspiration | Comments Off
Tuesday, April 18th, 2006
Jeff Vogel, Spiderweb Softare (Avernum, Geneforge), shares more wisdom from his 10+ years of indie game development in View From the Bottom: Part 3. This time he discusses his experience with trying to innovate.
Posted in Game Design, Game Industry, Inspiration | 4 Comments »
Friday, March 10th, 2006
For the past year or so I’ve been organically growing my RSS feed collection with a focus towards what other indie game developers have to say. My collection has grown to a pretty good size including game industry veterans and stalwarts to first-time designers and rookies.
There is a lot to read, and many [...]
Posted in Game Design, Game Industry, Inspiration | 2 Comments »
Saturday, March 4th, 2006
Spiderweb Software’s Jeff Vogel (Avernum, Geneforge) describes his
View From the Bottom of the game industry over on RPG Vault. Or what Joe Indie calls the “anti-Pavlina” view of game development.
What is the moral of this? The game industry is a highly competitive, scary place. It’s not hopeless, but it’s a tough road. And that’s [...]
Posted in Game Design, Game Industry, Inspiration, Micro ISV | Comments Off
Thursday, December 1st, 2005
I thought I would share this list of quotes I’ve collected that I like to read every now and again for inspiration:
“Make something people want.” — Paul Grahm
“Break, stretch, an rexamine all the rules.” — Unkown
“A good game is a series of interesting decisions. The decisions must be both frequent and meaningful.” — Sid Meier
“Explore [...]
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Thursday, October 20th, 2005
If you haven’t heard by now, you may want to look into the OMG Contest over at iDevGames.com.
Contest Overview
The OMG (Original Mac Games) Cup is a new game programming contest established by iDevGames, in connection with Freeverse Software, to encourage unique Mac game development. iDevGames is proud to partner with the Mac platform’s leading game [...]
Posted in Game Design, Game Programming, Inspiration, Mac OS X, OMG Cup | 3 Comments »