Archive for the 'Mac OS X' Category

Announcing LicenseKeeper, a New Blog, and a Company Name

Tuesday, October 18th, 2005

A funny thing has happened to me since I started writing about my pursuit of Mac game development. New needs, ideas, and opportunities have arisen. Some directly related to blogging, some related to running a MicroISV, and yet others related to my normal everyday technology-centric life.
This last item leads me to my first [...]

Backups Revisited

Wednesday, September 21st, 2005

After more than two months running my backup system, it’s time to reevaluate the results.
I’ve been running Dantz Retrospect to backup all my files to one external firewire 250GB dual drive RAID. Up to this past week, everything seemed to be going smoothly.
Last Friday, Retrospect reported an error: “Disk Volume Full”. How can [...]

Open-Source Shareware Registration Framework

Tuesday, September 13th, 2005

Are you looking for a way to setup a registration system for your shareware software?
There are several commercial products out there, but Aquatic has released a free (donations accepted) open-source framework: AquaticPrime. It supports both Cocoa and Carbon integration and also includes a php-based library for use on your online e-commerce shopping cart system.
AquaticPrime [...]

Subversion Revisited

Sunday, August 21st, 2005

A while back I wrote about moving to Subversion for revision control. To this point it has worked well for the little I have needed it. But as I begin ramping up my development efforts I find that I spend more time on my PowerBook than I previously have. This has introduced [...]

The Mac Gaming Market

Wednesday, August 17th, 2005

Thanks to radioact1ve for passing on a link to this article over on Next Generation in the comments section of my recent Fruitful Weekend post:
The Evolution of Mac Gaming
by Christian Svensson

Aspyr director of development, Glenda Adams, sheds light on the challenges and opportunities facing game developers and publishers on the Mac.

The article covers some interesting [...]

Mac Game Programming Links

Sunday, August 7th, 2005

This is a short list of valuable links for game programming for the Mac. If you know of any that I’ve missed, please leave a comment.
Game Programming on the Mac:

iDevGames Forums
Create Mac Games
Apple Games Reference Library

Objective-C & Cocoa Programming on the Mac:

CocoaDev Wiki
Cocoa Dev Central
Cocoa Builder
Mac Dev Center [O'Reilly Publishing]
Cocoa Literature List
Apple Cocoa Reference [...]

Mighty Mouse

Tuesday, August 2nd, 2005

Apple finally gives up on the idea that we only need a one button mouse. Of course, they can’t just give us two or more buttons, they give us none! Leave it to Apple to one-up everyone else. Even when they admit they were wrong.
The coolest thing is not the [...]

Distinctly Mac

Monday, August 1st, 2005

As I progress through my Game Plan for developing my first computer game, I’ve been keeping a journal of various game ideas. I recently reviewed what I had and noticed a trend: all were based on my past experience playing games. The listing included “cool features” from games on various platforms, but [...]

More from Wil Shipley

Friday, July 22nd, 2005

Drunken Batman has a great interview on his Druken Blog with Wil Shipley and all things Delicious Monster. Wil is an interesting personality who has a great perspective on the software industry and is very willing to share his experiences gained by founding two incredibly successful software companies.
Wil has also posted a followup [...]

Cocoa Radio

Friday, July 15th, 2005

Podcasts have burst on to the scene and up until now I had not even tried one. With the update to iTunes, making it completely brain dead to subscribe to them and sync them with my iPod, I thought I would go hunting for something to try out.
CocoaRadio brings the life of Cocoa developers [...]