Archive for the 'OMG Cup' Category

Bitmaps and Dragonflies

Monday, October 31st, 2005

More updates on the game development front. The game is turning out to be pretty fun and challenging. With the new bug types, it makes it very challenging to predict the bugs movement. I have a few more bug type ideas that I’ll be experimenting with that could prove to be quite [...]

Bullfrog Progress

Thursday, October 27th, 2005

More game development progress updates:

Water has been added (though it doesn’t affect game play yet)
The frog’s tongue now has a recharge rate, so you can’t simply hold down the attack key
Tongue Attack ready indicator via the tongue tip gets drawn
Score Board keeps track of bugs, rounds, and time
Frame Rate display
Game Over and Round Over messages [...]

Time-based Animation

Wednesday, October 26th, 2005

Yesterday, I discovered a serious flaw in the design of Bullfrog.
I’ve been developing this game on a PowerMac Dual 2GHz G5 with 1 GB RAM. The game was designed to run at approximately 60 frames per second. The animation was smooth and all the game objects moved at their correct speeds.
Last night, I [...]

Collision Detection With Cocoa

Monday, October 24th, 2005

Just about every game will need collision detection of some form. If you are using Cocoa and Objective-C for your game programming, then you’re in luck. There are a bunch of easy to use methods that can save you some serious time.
For Bullfrog, I’ve started with an all developer graphics based approach. All [...]

A Frog Eats Bugs

Sunday, October 23rd, 2005

I made tremendous progress today.
My bull frog now has full motion control. He can rotate a full 360 degrees and jump forward. He has a nice long frog tongue that can catch all the bugs that are flying around in his frog pond.

Features Remaining:

floating lily pads
rounds or levels
round clock (30 or 60 seconds)
score [...]

Moving a Frog with Trigonometry

Sunday, October 23rd, 2005

Ah, the joys of trigonometry. It’s been a long long time since I needed to know how to find points on a circle and how to determine the length of the the adjacent side of a triangle or remembering what a hypotenuse is.
One of the initial steps of getting my new game, Bullfrog, developed [...]

OMG Contest Entry: Bullfrog

Friday, October 21st, 2005

After some brainstorming and encouragement from Gianfranco Berardi, I’ve decided to make a go at putting together a game for the Original Mac Games (OMG) Contest.
While dreaming up an idea, I decided that I would start from the prototype I already have. It wasn’t far enough along to really be specific to any one [...]

OMG Contest Ideas

Thursday, October 20th, 2005

I’ve been thinking all day about ideas for the OMG Contest. It seems with the very short time requirements for the contest, I’m pretty limited in what I can do. Maybe, this is a good thing.
I started out with a blank piece of notebook paper and simply jotted down requirement ideas that might [...]

OMG Contest

Thursday, October 20th, 2005

If you haven’t heard by now, you may want to look into the OMG Contest over at iDevGames.com.

Contest Overview
The OMG (Original Mac Games) Cup is a new game programming contest established by iDevGames, in connection with Freeverse Software, to encourage unique Mac game development. iDevGames is proud to partner with the Mac platform’s leading game [...]