Psychochild has a new blog entry on how his team went about play balancing their Online RPG Meridian 59. It’s interesting to read about how a successful game developer constantly tweaks their game in order to keep it interesting for their players. He also presents some observations their team has made on how players create the “best” choices from game decisions in multiplayer evironments creating a “conventional wisdom” situation.
Designing Player Choices
One response to “Designing Player Choices”
Thanks for the trackback! 🙂