Drunken Batman has a superb writeup on Lux, a Risk-like game that was originally developed on and for the Mac. It includes a raving review and a short history of the game’s life by the author, Dustin Sacks.
I love reading about shareware author’s success stories, especially Mac developers. This one is particularly special to me because it covers a successful Mac game developer.
One of the most interesting items is Sacks’ decision to go with Java for his game engine. It’s great to see that he’s been successful using Java and was able to port his game easily to other platforms and not lose the Mac feel.
I’ve been toiling with what technologies to use for my game engine for some time now — something to think about?