Apple has published a writeup on game engines and tools for the Mac platform.
I’ve been thinking about trying some of these out, namely Torque, Unity and PTK, but just haven’t gotten around to dedicating the time. Maybe, I should make the time; these engines look pretty powerful. The temptaion to jump onto a prebuilt fully-functioning game engine is strong.
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2 responses to “Apple : Game Building Tools”
Of course it’s tempting. Using a ready made engine is like adding an entire team of programmers to your development team. It frees you to focus on what’s really important for a game — The game play. … Or as the Joachim Ante, the CTO at OTEE (the guys behind Unity) says: “We take the pain, so you don’t have too.”
… btw. I work for OTEE, so of course would everyone to try out Unity. It has great workflow. You just put your artwork in the project folder and Unity picks it up. No weird exporters, just save the textures as unflattened Photoshop files and Unity takes care of any conversions. Set up the scene, write a few scripts and hit play. It’s as easy as that.
Thanks for stopping by and commenting Keli. Unity does indeed sound like a great product. I’ll have to try out the demo.
That makes things easy. Sounds like it would save a ton of time.