Month: August 2005

  • Roughing It

    I was really tired last night, so I didn’t get anything done at all. It was Friday after a long week at the day job. So I sat down infront of the Redsox game and tried to at least make a bit of headway with some game design ideas. I was completely unsuccessful. I was…

  • Game Design: A Drunken Review of Lux

    Drunken Batman has a superb writeup on Lux, a Risk-like game that was originally developed on and for the Mac. It includes a raving review and a short history of the game’s life by the author, Dustin Sacks. I love reading about shareware author’s success stories, especially Mac developers. This one is particularly special to…

  • Game Design: Random Name Generator and Other Story Tools

    I’m always looking for game ideas. Whether it be an entire game, or just a story plot point. These ideas can come from anywhere: an overheard conversation, a magazine article, a personal experience, etc. Sometimes this isn’t enough. Sometimes random computer generation can help when times are tough and ideas are drying up. This is…

  • What Business Can Learn From Open Source

    Paul Grahm has written a terrific essay, “What Business Can Learn From Open Source”. He covers some great topics including productivity, employees, idea and business creation, and enjoyment (the most important of all).

  • Game Developers Conference Presentations

    Watch streaming video (registration required) of some of the presentations from the 2005 Game Developer’s Conference. Presentations include: Age of Empires 3: Graphics Engine Lessons from Viewtiful Joe: Making a Creatively and Financially Successful New Game Will Wright discusses his new game creation called “Spore” and more…

  • Mac Game Programming Links

    This is a short list of valuable links for game programming for the Mac. If you know of any that I’ve missed, please leave a comment. Game Programming on the Mac: iDevGames Forums Create Mac Games Apple Games Reference Library Objective-C & Cocoa Programming on the Mac: CocoaDev Wiki Cocoa Dev Central Cocoa Builder Mac…

  • Mighty Mouse

    Apple finally gives up on the idea that we only need a one button mouse. Of course, they can’t just give us two or more buttons, they give us none! Leave it to Apple to one-up everyone else. Even when they admit they were wrong. The coolest thing is not the lack of buttons or…

  • Distinctly Mac

    As I progress through my Game Plan for developing my first computer game, I’ve been keeping a journal of various game ideas. I recently reviewed what I had and noticed a trend: all were based on my past experience playing games. The listing included “cool features” from games on various platforms, but none of the…