Month: October 2005
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Bitmaps and Dragonflies
More updates on the game development front. The game is turning out to be pretty fun and challenging. With the new bug types, it makes it very challenging to predict the bugs movement. I have a few more bug type ideas that I’ll be experimenting with that could prove to be quite challenging and interesting.…
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Bullfrog Progress
More game development progress updates: Water has been added (though it doesn’t affect game play yet) The frog’s tongue now has a recharge rate, so you can’t simply hold down the attack key Tongue Attack ready indicator via the tongue tip gets drawn Score Board keeps track of bugs, rounds, and time Frame Rate display…
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OMG Cup Developer Journals
There’s a nice discussion about the progress people are making on their OMG Contest entries over on iDevGames. Competition looks stiff — pretty intimidating. Anyway, here’s a list of some of the developer’s journals that I found: Super Transball 2 [Brain Games] Tractor Beam [Will Thimbleby] Nanobot [Ghost Software] Tempest [New Dawn Games] Chemical Bonds…
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Time-based Animation
Yesterday, I discovered a serious flaw in the design of Bullfrog. I’ve been developing this game on a PowerMac Dual 2GHz G5 with 1 GB RAM. The game was designed to run at approximately 60 frames per second. The animation was smooth and all the game objects moved at their correct speeds. Last night, I…
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Collision Detection With Cocoa
Just about every game will need collision detection of some form. If you are using Cocoa and Objective-C for your game programming, then you’re in luck. There are a bunch of easy to use methods that can save you some serious time. For Bullfrog, I’ve started with an all developer graphics based approach. All game…
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A Frog Eats Bugs
I made tremendous progress today. My bull frog now has full motion control. He can rotate a full 360 degrees and jump forward. He has a nice long frog tongue that can catch all the bugs that are flying around in his frog pond. Features Remaining: floating lily pads rounds or levels round clock (30…
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Moving a Frog with Trigonometry
Ah, the joys of trigonometry. It’s been a long long time since I needed to know how to find points on a circle and how to determine the length of the the adjacent side of a triangle or remembering what a hypotenuse is. One of the initial steps of getting my new game, Bullfrog, developed…
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OMG Contest Entry: Bullfrog
After some brainstorming and encouragement from Gianfranco Berardi, I’ve decided to make a go at putting together a game for the Original Mac Games (OMG) Contest. While dreaming up an idea, I decided that I would start from the prototype I already have. It wasn’t far enough along to really be specific to any one…
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OMG Contest Ideas
I’ve been thinking all day about ideas for the OMG Contest. It seems with the very short time requirements for the contest, I’m pretty limited in what I can do. Maybe, this is a good thing. I started out with a blank piece of notebook paper and simply jotted down requirement ideas that might help…
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OMG Contest
If you haven’t heard by now, you may want to look into the OMG Contest over at iDevGames.com. Contest Overview The OMG (Original Mac Games) Cup is a new game programming contest established by iDevGames, in connection with Freeverse Software, to encourage unique Mac game development. iDevGames is proud to partner with the Mac platform’s…