So many newcomers seem to believe that the key to success is to make a game just like some other successful game.
But the reason the original game was successful was probably because it was original. You won’t be nearly as successful with a copy.
Phil Steinmeyer says that Thomas Warfield is wrong and that casual game developers should stick to established genres and styles or risk failure.
However, I think he’s wrong for the games sub-sector, and that far more first-time game developers fail by being too different from the market leaders rather than too similar.
To throw in my humble two cents, I think developers should work on projects that excite them but are also within reach.
Instead of worrying about finding a game that will sell as well as Bejeweled or a game that will define a new genre; a beginning game programmer should worry about finding an idea that will be inspiring enough to keep them motivated to complete the game project.
I think more beginning developers fail because they never complete a project than any other reason.