Month: March 2006

  • GBGames On Object-Oriented Game Design

    GBGames has a nice introduction to object oriented design for game development. GB does a nice job of summarizing some basic concepts that can be incredibly powerful for simplifying your object model as well as future-proofing your design. I’ve used these techniques extensively for application development in my day job as a C# developer. As…

  • Help Wanted: Intel Mac Volunteer for Testing Universal Binary

    All coding for the next Bullfrog release is done. I’ve been testing it on my two PPC machines. My primary development box, a Dual 2.0GHz G5 PowerMac and an 800MHz G4 Titanium PowerBook. What I need is someone with an Intel Mac to help make sure the Universal Binary build works on their machine. This…

  • MacWorld: Suppport Original Mac Game Developers

    Peter Cohen of MacWorld Magazine writes in his The Game Room column: Support original Mac game developers. It’s nice to see MacWorld push this point of view. I hope it helps.

  • Top Indie Game Developer Blogs

    For the past year or so I’ve been organically growing my RSS feed collection with a focus towards what other indie game developers have to say. My collection has grown to a pretty good size including game industry veterans and stalwarts to first-time designers and rookies. There is a lot to read, and many to…

  • Jeff Vogel on the View From the Bottom

    Spiderweb Software’s Jeff Vogel (Avernum, Geneforge) describes his View From the Bottom of the game industry over on RPG Vault. Or what Joe Indie calls the “anti-Pavlina” view of game development. What is the moral of this? The game industry is a highly competitive, scary place. It’s not hopeless, but it’s a tough road. And…