It’s been exactly one year since my very first post on this blog.
I’ve accomplished a ton since then.
I have learned Objective-C and some Cocoa. I have dabbled with The Allegro Game Framework but ultimately chose something else. I committed to competing in the 2005 Original Mac Games Cup which directly lead to developing and finally publishing my first game.
Not too shabby for doing most of this after “the day job”. Hopefully the second year will be as fruitful, if not more so.
Thanks for reading, commenting, and supporting me.
iDevGames.com has announced their next game development contest:
“21-Days Later: Carlosvision”
Carlosvision – The Concept
Since 1998, the Editor-in-Chief of iDevGames, Carlos Camacho, has been tirelessly promoting gaming on the Macintosh platform, as well through building a strong community of indie Mac game developers. He now invites the community to show appreciation for these efforts by re-creating any game from the list below. The titles below represent his favorite 8-bit classic games from the ’80s, which he often finds himself yearning to play.
Donkey Kong Jr.
Earl Weaver Baseball
Empire Deluxe (turn-based strategic global-domination wargame)
Galaga or Galaxian
Jungle Hunt or Pitfall
Omega Race (by Midway)
Start: June 11, 2006 (11:59 PM GMT)
Application Deadline: June 25, 2006 (11:59 PM GMT)
Game Entry Deadline: July 2, 2006 (11:59 PM GMT)
The Apple Developer Connection has posted a new article summarizing four popular third-party game engines and using them for Mac game development.
The article covers the following four game engines:
The article is a nice overview of the covered game engines, but I was a bit disappointed that it doesn’t cover any of the free or open source alternatives. It does however provide a very nice clean high-level comparison of the engines in a table format.