Category: Game Programming

  • Bullfrog 2 Update

    Just thought I would update anyone who is still subscribed to this feed here at I’ve moved my active blogging about game development to my company’s blog to keep everything together. It’s become easier over time to maintain only one blog. On that note, I just posted a small Bullfrog 2 development update and…

  • Indie Game Developer’s Podcast

    I just rediscovered this nice little podcast: Indie Game Developer’s Podcast The podcast features interviews with independent game developers, including: Positech Games (Starship Tycoon, Democracy, Kudos) Squashy Software (Platypus, Cletus Clay) Amaranth Games (Aveyond, Ahriman’s Prophecy)

  • Kudos Game Post-Mortem

    Cliff Harris, Positech Games, has published a design post-mortem of his latest game: Kudos. It’s an interesting step-by-step review of the process of designing the Kudos game user interface. Cliff’s choices of color, style, and effects are all displayed in lovely time-lapse style. This is a great overview of part of the game design process.

  • More on Multithreading in OpenGL

    Yesterday, I mentioned the possibility of a multithreaded version of OpenGL coming to Mac OS X. Today, Macworld has an article revealing much more detailed information. Sounds like there could be some interesting results when this technology becomes the mainstream.

  • Apple Hot Pick: Bullfrog

    Apple has just listed my game, Bullfrog, as a Hot Pick and Featured Download. More Details over on the company blog: Apple Hot Pick: Bullfrog

  • Multi-Threaded OpenGL?

    Tuncer Denis of has an interesting post on his blog speculating that Apple is readying an update to OpenGL that will bring up to a reportedly 2x performance boost. One person told me they saw a very popular MMORPG DOUBLE in frame rates in one particular scene because of multi-threaded OpenGL. We’re talking from…

  • SDL and OpenGL Tutorial for Mac OS X

    I found a nice tutorial on developing games with SDL and OpenGL on Mac OSX with Xcode by Mark Szymczyk. Mark covers setting up SDL in Xcode, initializing OpenGL, and SDL event loops. He also provides the source code. via:

  • Game Development Blog

    Chuck Arellano has some nice words to say about my Happy Birthday post. It turns out that I’ve managed to help inspire him a bit to move forward with his own game development projects with a bit more energy. To me it appears that he’s well on his way with some published source code of…

  • 21 Days Game Development Contest has announced their next game development contest: “21-Days Later: Carlosvision” Carlosvision – The Concept Since 1998, the Editor-in-Chief of iDevGames, Carlos Camacho, has been tirelessly promoting gaming on the Macintosh platform, as well through building a strong community of indie Mac game developers. He now invites the community to show appreciation for these efforts…

  • Apple Article: Mac Game Engines

    The Apple Developer Connection has posted a new article summarizing four popular third-party game engines and using them for Mac game development. The article covers the following four game engines: Torque Game Engine Torque Game Builder Unity Game Engine PTK Game Engine The article is a nice overview of the covered game engines, but I…