Bullfrog 2 Update

Just thought I would update anyone who is still subscribed to this feed here at MakeMacGames.com.

I’ve moved my active blogging about game development to my company’s blog to keep everything together. It’s become easier over time to maintain only one blog.

On that note, I just posted a small Bullfrog 2 development update and teaser screencast to share our progress. So, if you’re interested in following along, you may want to head over to the Outer Level Blog and subscribe to the news feed there.

Multi-Threaded OpenGL?

Tuncer Denis of InsideMacGames.com has an interesting post on his blog speculating that Apple is readying an update to OpenGL that will bring up to a reportedly 2x performance boost.

One person told me they saw a very popular MMORPG DOUBLE in frame rates in one particular scene because of multi-threaded OpenGL. We’re talking from 60 frames to 130 frames just in that one scene alone.

Tuncer goes on to mention that multi-threaded OpenGL will only be available on the new Mac Pro but may yet make it into Tiger 10.4.8. But, he then contradicts himself and says it may wait for Leopard.

Ah, the way of rumors.

I’m a bit puzzled as to what multi-threaded OpenGL means. Does this mean that it is now thread-safe? I thought it already was. Or does this mean it “automagically” takes advantage of additional cores and processors behind the scenes with no additional programmer work?

Either way, it will be interesting to see what kind of performance gains we will see.

21 Days Game Development Contest

iDevGames.com has announced their next game development contest:

“21-Days Later: Carlosvision”

Carlosvision – The Concept
Since 1998, the Editor-in-Chief of iDevGames, Carlos Camacho, has been tirelessly promoting gaming on the Macintosh platform, as well through building a strong community of indie Mac game developers. He now invites the community to show appreciation for these efforts by re-creating any game from the list below. The titles below represent his favorite 8-bit classic games from the ’80s, which he often finds himself yearning to play.

Arkanoid
Berzerk
Centipede
Donkey Kong Jr.
Earl Weaver Baseball
Empire Deluxe (turn-based strategic global-domination wargame)
Galaga or Galaxian
Joust
Jungle Hunt or Pitfall
Gauntlet
Gyruss
Lemmings
Miner 2049er
Missile Command
Moon Patrol
Mr. Do
Phoenix
Omega Race (by Midway)
Robotron: 2084
Zaxxon

Schedule:
Start: June 11, 2006 (11:59 PM GMT)
Application Deadline: June 25, 2006 (11:59 PM GMT)
Game Entry Deadline: July 2, 2006 (11:59 PM GMT)

Apple Article: Mac Game Engines

The Apple Developer Connection has posted a new article summarizing four popular third-party game engines and using them for Mac game development.

The article covers the following four game engines:

The article is a nice overview of the covered game engines, but I was a bit disappointed that it doesn’t cover any of the free or open source alternatives. It does however provide a very nice clean high-level comparison of the engines in a table format.