Category: Project Management

  • Apple Hot Pick: Bullfrog

    Apple has just listed my game, Bullfrog, as a Hot Pick and Featured Download. More Details over on the company blog: Apple Hot Pick: Bullfrog

  • Bullfrog Listed on MacGameFiles.com

    Finally, I’ve gotten around to actually submitting Bullfrog to some of the download sites. The first site I’ve submitted to is MacGameFiles.com. I’ve decided to spread the submissions out a bit to both make sure my server can handle the additional load and to get a feel as to which sites bring the most traffic.…

  • Marketing Plan for Indie Games

    Gamasutra has a new article outlining a basic plan for marketing indie games. The plan is short and simple in presentation and uses Poly Count Productions‘ new indie game, Edoiki, to walk the reader through all the steps involved. The author, Juuso Hietalahti (Poly Count Productions, GameProducer.net) makes a great point in his first step:…

  • The Indie Developer’s Guide To Selling Games

    A new book has just been published that hopes to help indie game developers in the area of business that most of us struggle with. Besides the actual game design and development, marketing is the most important aspect of reaching success as an indie game developer. No matter how good your game is, if no…

  • Bullfrog: Top Priority Bugs Resolved

    Tonight, I completed the last of my top seven prioritized “cases” for the next release of Bullfrog. I have twenty total issues assigned to this next release, though a large portion of them are of the nice-to-have type. Depending on time, we’ll see how many of them actually make it into the release. As part…

  • Prototypes vs. Design Documents

    GBGames has an interesting discussion going on about the importance of prototypes and design documents in game design, specifically casual games in direct reference to the Gamasutra article with James Gwetzman of Popcap Games. It seems that Popcap has an “extremely prototype heavy” development process. Some of GB’s reader comments focus on this importance of…

  • Bullfrog Alpha v0.80 Released

    I’ve been very busy with the new day job. It’s really taken a huge chunk of my time. Fortunately I’ve been able to eek out enough time to finally ready a new build of Bullfrog. This past week of heads down game programming has produced the following changes for this new release: heavy bug animation…

  • Updated Project Plan

    I’ve updated my project plan to reflect the work so far on Bullfrog.

  • The Adventures of El Ballo

    Inside Mac Games has published an interview with ProRattaFactor, the developers of a new Mac game called The Adventures of El Ballo, soon to be released by Ambrosia. I was aware of the project before, but not in any detail. It seems like a fascinating game with a unique story. What really got me interested…

  • Change of Plans

    I’ve been working on the design of my first game for some time now, slowly ticking away tasks on my project plan. The goal of the game design was to outline a simple game that would also be realistic to complete by the end of this year. Several revisions into the draft of my design…