Make Mac Games

  • Are Video Games Art? Do Games Make Good Movies?

    GBGames has some commentary on Chicago Sun-Times, Roger Ebert’s review of the movie, “Silent Hill” and statements that games are not art. I have not seen nor played “Silent Hill”, but I have seen and played “Doom” and watched “Resident Evil” (which I quite liked). I find Ebert’s comments quite silly, actually. Games don’t make…

  • The Indie Developer’s Guide To Selling Games

    A new book has just been published that hopes to help indie game developers in the area of business that most of us struggle with. Besides the actual game design and development, marketing is the most important aspect of reaching success as an indie game developer. No matter how good your game is, if no…

  • Jeff Vogel: View From the Bottom #3

    Jeff Vogel, Spiderweb Softare (Avernum, Geneforge), shares more wisdom from his 10+ years of indie game development in View From the Bottom: Part 3. This time he discusses his experience with trying to innovate.

  • Bullfrog: Universal Binary Released

    The new version of Bullfrog featuring Intel Mac support has been released. Changes in this update: New: Universal binary support for both PowerPC (ppc) and Intel (i386) New: graphics scoreboard New: Bullfrog Theme Song New: Improved Horsefly AI New: Improved Bee AI New: “Check for Updates” menu item New: Title Splash Screen New: Player can…

  • GBGames On Object-Oriented Game Design

    GBGames has a nice introduction to object oriented design for game development. GB does a nice job of summarizing some basic concepts that can be incredibly powerful for simplifying your object model as well as future-proofing your design. I’ve used these techniques extensively for application development in my day job as a C# developer. As…

  • Help Wanted: Intel Mac Volunteer for Testing Universal Binary

    All coding for the next Bullfrog release is done. I’ve been testing it on my two PPC machines. My primary development box, a Dual 2.0GHz G5 PowerMac and an 800MHz G4 Titanium PowerBook. What I need is someone with an Intel Mac to help make sure the Universal Binary build works on their machine. This…

  • MacWorld: Suppport Original Mac Game Developers

    Peter Cohen of MacWorld Magazine writes in his The Game Room column: Support original Mac game developers. It’s nice to see MacWorld push this point of view. I hope it helps.

  • Top Indie Game Developer Blogs

    For the past year or so I’ve been organically growing my RSS feed collection with a focus towards what other indie game developers have to say. My collection has grown to a pretty good size including game industry veterans and stalwarts to first-time designers and rookies. There is a lot to read, and many to…

  • Jeff Vogel on the View From the Bottom

    Spiderweb Software’s Jeff Vogel (Avernum, Geneforge) describes his View From the Bottom of the game industry over on RPG Vault. Or what Joe Indie calls the “anti-Pavlina” view of game development. What is the moral of this? The game industry is a highly competitive, scary place. It’s not hopeless, but it’s a tough road. And…

  • Bullfrog: Improving AI

    I’ve been steadily plugging away at my list of bugs and enhancements for the upcoming release and finally tackled one area that I had been avoiding: improving the AI of some of the bugs. Most of the bugs had a pretty random set of behaviors depending on how close to the edge of the screen…