Category: Mac OS X

  • Bullfrog 2 Update

    Just thought I would update anyone who is still subscribed to this feed here at MakeMacGames.com. I’ve moved my active blogging about game development to my company’s blog to keep everything together. It’s become easier over time to maintain only one blog. On that note, I just posted a small Bullfrog 2 development update and…

  • Building WingNuts in Xcode with OpenGL

    The Apple Developer Connection just posted a new developer interview. This time they talk to Freeverse, developer of “WingNuts 2” and publisher of “Heroes of Might and Magic V“, “LineForm“, and “ComicLife“. The 11-person team at Freeverse, Inc. might be small, but the company has scored big with the action arcade game Wingnuts 2: Raina’s…

  • MacGameStore Best Sellers

    An interesting list of best sellers for the MacGameStore in their latest news letter: This Week’s Top Ten Bestsellers Scrabble Luxor 2 Mystery Case Files: Ravenhearst Virtual Villagers – The Lost Children Bejeweled 2 Halo Universal Binary Pat Sajak’s Trivia Gems Luxor MahJong MacGameStore DVD Age of Empires III Of the 10 items, only two…

  • More on Multithreading in OpenGL

    Yesterday, I mentioned the possibility of a multithreaded version of OpenGL coming to Mac OS X. Today, Macworld has an article revealing much more detailed information. Sounds like there could be some interesting results when this technology becomes the mainstream.

  • Multi-Threaded OpenGL?

    Tuncer Denis of InsideMacGames.com has an interesting post on his blog speculating that Apple is readying an update to OpenGL that will bring up to a reportedly 2x performance boost. One person told me they saw a very popular MMORPG DOUBLE in frame rates in one particular scene because of multi-threaded OpenGL. We’re talking from…

  • Windows Games on Intel Macs

    MacNN.com reports: TransGaming today released the “Cider” portability engine for Intel-based Macs, offering game developers and publishers the ability to deploy Windows-based games on new Macs quickly and easily, without the need for traditional arduous porting. This sounds interesting, but “Cider” uses a Windows compatibility library to allow this to work. I wonder what the…

  • MacWorld: Suppport Original Mac Game Developers

    Peter Cohen of MacWorld Magazine writes in his The Game Room column: Support original Mac game developers. It’s nice to see MacWorld push this point of view. I hope it helps.

  • Original Mac Games Contest Heating Up

    I just took a look at the progress the other cup contenders are reporting. Wow! Are there some cool games being developed. Competition is heating up and everyone wins. If you aren’t following along, check out this forum on iDevGames. Give people feedback, support mac game development.

  • Blogging About Mac Programming

    Carlos Camacho, owner and editor of the Mac game developers’ site iDevGames and application developer’s site iDevApps, has posted a nice bit on blogging about Mac programming. He points out two great blogs on general mac programming I have not seen before and gives Make Mac Games a nice little plug. He also requests that…

  • OMG Contest

    If you haven’t heard by now, you may want to look into the OMG Contest over at iDevGames.com. Contest Overview The OMG (Original Mac Games) Cup is a new game programming contest established by iDevGames, in connection with Freeverse Software, to encourage unique Mac game development. iDevGames is proud to partner with the Mac platform’s…