Category: OpenGL

  • Bullfrog 2 Update

    Just thought I would update anyone who is still subscribed to this feed here at MakeMacGames.com. I’ve moved my active blogging about game development to my company’s blog to keep everything together. It’s become easier over time to maintain only one blog. On that note, I just posted a small Bullfrog 2 development update and…

  • Building WingNuts in Xcode with OpenGL

    The Apple Developer Connection just posted a new developer interview. This time they talk to Freeverse, developer of “WingNuts 2” and publisher of “Heroes of Might and Magic V“, “LineForm“, and “ComicLife“. The 11-person team at Freeverse, Inc. might be small, but the company has scored big with the action arcade game Wingnuts 2: Raina’s…

  • More on Multithreading in OpenGL

    Yesterday, I mentioned the possibility of a multithreaded version of OpenGL coming to Mac OS X. Today, Macworld has an article revealing much more detailed information. Sounds like there could be some interesting results when this technology becomes the mainstream.

  • Multi-Threaded OpenGL?

    Tuncer Denis of InsideMacGames.com has an interesting post on his blog speculating that Apple is readying an update to OpenGL that will bring up to a reportedly 2x performance boost. One person told me they saw a very popular MMORPG DOUBLE in frame rates in one particular scene because of multi-threaded OpenGL. We’re talking from…