Fruitful Weekend

I entered this past weekend with the goal to spend a significant amount of time on my game project, working on the game design and prototyping a simple game engine. With a ton of coffee, some loud music, and plenty of time, I was able to get a rough first draft of my game design completed.

The design still needs more work, primarily fleshing out the details of game play. But, I did complete most of the general game look and feel — enough that someone could read the design document and get a real good idea of what the game will be like.

I plan on working on the design over this week and then posting at least part of it on this site. Hopefully, it will garner some feedback and suggestions on improvements.

The interesting decision I have to make now is how much of the design to post and in what format. I don’t think I need to worry about people stealing ideas, but the notion does nag at me. Maybe, I’m too paranoid. After all, the idea and the design are only a small part of the picture. Programming and completing the game is the hard part.

Thoughts? Suggestions? Comments?

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