GBGames On Object-Oriented Game Design

GBGames has a nice introduction to object oriented design for game development.

GB does a nice job of summarizing some basic concepts that can be incredibly powerful for simplifying your object model as well as future-proofing your design.

I’ve used these techniques extensively for application development in my day job as a C# developer. As GB mentions, it’s very easy and tempting to fall into the deep class design mode, but if you can resist and take the time to turn your classes sideways, your classes will grow in power and flexibility right before your eyes.

Thanks to GB’s reminder, I’ll now remember to use these techniques in my games.



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2 responses to “GBGames On Object-Oriented Game Design”

  1. GBGames Avatar

    No problem! I just thought I would share what seemed like a really cool concept. They don’t teach things like this in school. B-)

  2. Jon Trainer Avatar

    I don’t remember them teaching anything like this in Computer Science classes, but then again it was a long time ago for me. I guess it’s one of those experience things that sometimes needs to be learned the hard way.